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-   -   Null Recruitable Unit Mod (http://forum.shrapnelgames.com/showthread.php?t=24140)

The_Paladin June 10th, 2005 06:33 PM

Null Recruitable Unit Mod
 
1 Attachment(s)
While making my utilities I realized I was in need of a null recruitable unit mod for all the recruitable national units. So I had to write a program (got it done just a few mins ago) to create such a thing.

Of course this is only useful to modders as, barring errors, when enabled this should not alter the base game at all.

I ended up basing it on Edi's databases and a couple of calculations where necessary. I had noted a few errors (changes perhaps?) in Edi's databases that I corrected but there may be others. Let me know if you find any errors in this mod and I will correct them.

I've included all the stats, the unit names, and equipment. I've left out all the other special characteristics.

So go forth and mod!
Paladin

Turin June 11th, 2005 08:48 AM

Re: Null Recruitable Unit Mod
 
the vanheim hero(monsterid 590) is missing.

But the list is definitely useful. well done

The_Paladin June 11th, 2005 09:15 AM

Re: Null Recruitable Unit Mod
 
Figures... last guy on the list gets removed. Ironically the bug was because he was being read twice... not skipped http://forum.shrapnelgames.com/images/smilies/happy.gif.

Thanks Turin - file has been updated to include Vanlade (#590).

Saber Cherry June 11th, 2005 03:04 PM

Re: Null Recruitable Unit Mod
 
Thank you!


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