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-   -   Fighter issues. (http://forum.shrapnelgames.com/showthread.php?t=24162)

RCCCL June 12th, 2005 07:47 PM

Fighter issues.
 
I'm playing a single player, simultaneous, game. I had some fighters with warheads as their only weapon but in combat they went rught up next to the planet and just sat there and let the planets defenses destroy them all. I had the strategy set for kamikaze.

Ed Kolis June 12th, 2005 07:52 PM

Re: Fighter issues.
 
I tried that once too. I think it's a bug. http://forum.shrapnelgames.com/images/smilies/frown.gif

TurinTurambar June 13th, 2005 02:04 AM

Re: Fighter issues.
 
Check out your options settings for the Kamikaze strategy. You will probably find a couple settings contradicting each other if you look closely enough. (Though you would probably have to have a good familiarity with strategy tweaking to catch it. Ask Alneyan; he probably has the mathematical equation that explains it http://forum.shrapnelgames.com/images/smilies/wink.gif)

[img]/threads/images/Graemlins/icon42.gif[/img]Turin[img]/threads/images/Graemlins/Dagger.gif[/img]

Alneyan June 13th, 2005 03:39 AM

Re: Fighter issues.
 
Last time I checked, my ships were unable to ram enemy planets, so I guess the same goes for fighters (I am pretty sure it was under 1.91).

Turin, I am the worst tactician in the world of SEIV, and couldn't come up with a working ship tactics if my live depended on it (I use the tactics Primitive recommended to me, and it seems to be working fine... most of the time... when the enemy is outnumbered... and outgunned).

Strategia_In_Ultima June 13th, 2005 04:27 AM

Re: Fighter issues.
 
Create a new strategy and set the primary movement strategy to "Ram". Then, go to Target Priorities and set the primary targeting priority to "Planets". Then, select only planets as possible targets in the list below. That might work.

RCCCL June 13th, 2005 09:51 AM

Re: Fighter issues.
 
Hmmm, let me write this one down http://forum.shrapnelgames.com/images/smilies/happy.gif. Thanks Ultima, now to see if it'll work.

RCCCL June 13th, 2005 10:51 AM

Re: Fighter issues.
 
Argh http://forum.shrapnelgames.com/images/smilies/mad.gif, didn't work. They immediatley went after the lone ship present, even though I set the only target as planets, and then retreated to the edge of the map, completely ignoring the planet! http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/image.../firedevil.gif

Almost positive it's a bug. http://forum.shrapnelgames.com/images/smilies/Sick.gif
Well that strategy is out the window. http://forum.shrapnelgames.com/image...s/rolleyes.gif So much for researching fighters.

Parasite June 13th, 2005 11:04 AM

Re: Fighter issues.
 
Can rams target planets? Can you even do it in Tactical? Try that before trying to change the simultaneous settings. It should also say "planets" as a possible targer for the warhead weapon. I don't have SEIV up so I can't check here.

Alneyan June 13th, 2005 11:13 AM

Re: Fighter issues.
 
You can do so in tactical, and you don't *need* a warhead to ram: an unarmed ship can ram just fine. Still, warheads can target anything except seekers.

RCCCL June 13th, 2005 11:18 AM

Re: Fighter issues.
 
Alneyan is correct. The reason I was trying to do it in a simultaneous game is I am going to be playing in a PBW game here at some point in time, and I'm trying to refine my tactics.


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