.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   64 bit SEV? (http://forum.shrapnelgames.com/showthread.php?t=24217)

Iron Giant June 17th, 2005 10:22 AM

64 bit SEV?
 
Since XP 64 bit is now out, will SEV be released in 64 bit mode? I know that 32 bit apps will work in 64 bit, but will SEV have a 64bit version to take advantage of it?

I want 500 battleships duking it out at once http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie June 17th, 2005 01:33 PM

Re: 64 bit SEV?
 
SE4 has seen 3000+ baseship battles...

The only problem is that the ships start to overlap the stellar objects and even each other on the combat screen http://forum.shrapnelgames.com/images/smilies/laugh.gif

I once dumped a thousand ships into one system in Starfury...
Got 0.25 frames per second with a junk video card set to max sight distance, and a sky filled with 2-pixel ships shooting half-pixel sparkles at each other as far as the eye could see in all directions http://forum.shrapnelgames.com/images/smilies/laugh.gif

Thermodyne June 17th, 2005 07:49 PM

Re: 64 bit SEV?
 
Windows amd64 is not yet ready for prime time, and 32 bit performance takes a hit running on 64bit. With that said, the big atvantage comes from additional memory addressing. For that you'll need a new system board and an arm full of ram chips.

Aiken June 19th, 2005 08:23 AM

Re: 64 bit SEV?
 
There's no Delphi 64-bit compiler yet, afaik.

boran_blok June 19th, 2005 10:06 AM

Re: 64 bit SEV?
 
SEV is written in delphi ?

Atrocities June 19th, 2005 06:16 PM

Re: 64 bit SEV?
 
NO COMMENT!

Baron Munchausen June 19th, 2005 09:01 PM

Re: 64 bit SEV?
 
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)

Hmm, searching the SE 5 beta executable for copyright strings I found Borland and some occurences of Delphi nearby. Guess he's still using some version of Delphi. You'd have to ask him exactly what version it is.

Aiken June 19th, 2005 09:45 PM

Re: 64 bit SEV?
 
Quote:

Baron Munchausen said:
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)

I guess many pieces of se4's code were reused in se5. Not to mention SF 3d engine, which is written in Delphi.

Borland produces CPP Builder. Not too popular today.

GreyCloud June 21st, 2005 05:26 AM

Re: 64 bit SEV?
 
SE is written Delphi ? nice http://forum.shrapnelgames.com/images/smilies/happy.gif

Delphi is a great language, like Pascal but Object Orientated, its not great for graphics, but it handles everything else excellently, especially databases (how many of them are there in SE !)

Gandalf Parker June 21st, 2005 11:40 AM

Re: 64 bit SEV?
 
You would be surprised how many games, or programs in general, are not written in C++. Libraries do tend to be but any progamming language can call libraries. Thats why I rankle when someone asks what to learn and gets C++ shot at them right away. Sure if you are planning to try for a job where a large team of programmers is locked away in cubicles working on one program then C++ is a good default answer.

Hmmmm there could be a Tshirt in there.
"LEARN C++ (if you want to work in a cubicle)"
Hey no flaming, Im only half serious. http://forum.shrapnelgames.com/images/smilies/happy.gif


All times are GMT -4. The time now is 09:30 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.