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64 bit SEV?
Since XP 64 bit is now out, will SEV be released in 64 bit mode? I know that 32 bit apps will work in 64 bit, but will SEV have a 64bit version to take advantage of it?
I want 500 battleships duking it out at once http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: 64 bit SEV?
SE4 has seen 3000+ baseship battles...
The only problem is that the ships start to overlap the stellar objects and even each other on the combat screen http://forum.shrapnelgames.com/images/smilies/laugh.gif I once dumped a thousand ships into one system in Starfury... Got 0.25 frames per second with a junk video card set to max sight distance, and a sky filled with 2-pixel ships shooting half-pixel sparkles at each other as far as the eye could see in all directions http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: 64 bit SEV?
Windows amd64 is not yet ready for prime time, and 32 bit performance takes a hit running on 64bit. With that said, the big atvantage comes from additional memory addressing. For that you'll need a new system board and an arm full of ram chips.
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Re: 64 bit SEV?
There's no Delphi 64-bit compiler yet, afaik.
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Re: 64 bit SEV?
SEV is written in delphi ?
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Re: 64 bit SEV?
NO COMMENT!
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Re: 64 bit SEV?
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
Hmm, searching the SE 5 beta executable for copyright strings I found Borland and some occurences of Delphi nearby. Guess he's still using some version of Delphi. You'd have to ask him exactly what version it is. |
Re: 64 bit SEV?
Quote:
Borland produces CPP Builder. Not too popular today. |
Re: 64 bit SEV?
SE is written Delphi ? nice http://forum.shrapnelgames.com/images/smilies/happy.gif
Delphi is a great language, like Pascal but Object Orientated, its not great for graphics, but it handles everything else excellently, especially databases (how many of them are there in SE !) |
Re: 64 bit SEV?
You would be surprised how many games, or programs in general, are not written in C++. Libraries do tend to be but any progamming language can call libraries. Thats why I rankle when someone asks what to learn and gets C++ shot at them right away. Sure if you are planning to try for a job where a large team of programmers is locked away in cubicles working on one program then C++ is a good default answer.
Hmmmm there could be a Tshirt in there. "LEARN C++ (if you want to work in a cubicle)" Hey no flaming, Im only half serious. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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