![]() |
PBEM Stories
I know, I'm bragging, but I just really had to tell this one.
So I'm playing a PBEM game with all humans. Seems that at least two of them took offense at me for some reason. So they teamed up against me. Two on one, is really no fair, but what can I do. Anyway, they bLasted through my warp point defense, which was loaded with psychic subverter sattelites. Too bad for me, they had Master Computers. Total ships that came through: 28. They messed around my system abit, which had about 9 full colonies in it. Blew away 4 of them, and made the rest worthless as they all started rioting. I had myself a fairly large fleet of 25 ships, but simulations were showing I would get creamed. I had a big problem! Intel to the rescue. Like I said, two against one is no fair, and they had the bad habit of keeping both their fleets (12 and 18 ships each) in the same sector. Communications Mimic! I really would have loved to see their faces when they loaded up their games. Now I just have to mop up the remaining few ships that survived the combat. Regul and Culture, you know who you are. [This message has been edited by Lupusman (edited 19 March 2001).] |
Re: PBEM Stories
Oh, I love it. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
|
Re: PBEM Stories
o GSV Bora Horza Gorbuchal
x Lupusman Yes I must admit, it was a wonderful move. It did hurt, but I am waiting for you, Please come on over. (end file.) Culture [This message has been edited by Griffin (edited 19 March 2001).] |
Re: PBEM Stories
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Lupusman:
I had a big problem! Intel to the rescue. Like I said, two against one is no fair, and they had the bad habit of keeping both their fleets (12 and 18 ships each) in the same sector. Communications Mimic! I really would have loved to see their faces when they loaded up their games. Now I just have to mop up the remaining few ships that survived the combat. Regul and Culture, you know who you are. [This message has been edited by Lupusman (edited 19 March 2001).]<HR></BLOCKQUOTE> OK, what's communication mimic do? I haven't delved too deep into intel yet. Although I will have to start as my Last PBEM opponent used it on me a bit. (BTW, he smoked me..... http://www.shrapnelgames.com/ubb/images/icons/icon9.gif ) ------------------ Regards, KiloOhm |
Re: PBEM Stories
The communications mimic (at least in this case) causes an immediate state of war between two races. Needless to say this is quite a nasty attack as previously friendly fleets and ships immediately attack each other, and any planets being orbited by ships are attacked. Not to mention loss of trade, research etc.
|
Re: PBEM Stories
Lupusman, that was very clever, you made the two HUMAN players look like AI-players...
(laughing) ...very good. These are the things I love about the game. |
Re: PBEM Stories
Good move! I didn't realize there was a minister of dis-information. I'll have to hire one in my next game http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
|
Re: PBEM Stories
In my Last 1.19 game, the AI used Communications Mimic on me 3 or 4 times. I had empires I'd never met at war with me. I finally managed to succeed with a "Capture Ship" intel op against one of those empires; the ship was 40 or 50 systems away! It would have taken YEARS to meet them! I had a bit of fun, though - it was the Cue Cappa race, and I captured a Dreadnought with Allegiance Subverters. Oh, the fun I had trying to get home... too bad patch 1.27 & 1.30 came out before I could build a decent fleet & get them home...
|
Re: PBEM Stories
WOW! Nice move. Remind me not to play you.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Griffin: The communications mimic (at least in this case) causes an immediate state of war between two races. Needless to say this is quite a nasty attack as previously friendly fleets and ships immediately attack each other, and any planets being orbited by ships are attacked. Not to mention loss of trade, research etc.<HR></BLOCKQUOTE> ------------------ Regards, KiloOhm |
All times are GMT -4. The time now is 02:41 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.