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-   -   Capturing planets w/troops? (http://forum.shrapnelgames.com/showthread.php?t=2441)

javaslinger March 19th, 2001 11:45 AM

Capturing planets w/troops?
 
What is the best way to capture a planet that is defended with weapon platforms without destroying it in the process....

I sent a troop ship there and it got bLasted.

So I sent some military ships first to suppress those defenses but unfortunately they glassed the planet in the process... Ooops...

So how do i go about this.

By the way I do all my combat in the strategic mode...

Thanks,

Ken

dumbluck March 19th, 2001 12:09 PM

Re: Capturing planets w/troops?
 
I think (haven't used it myself, but i know i've seen it in there somewhere) there is an option in the stratagy setup where you can set the stratagy to attack until all weapons are gone. I think it was supposed to be used on ships, but it can prolly work on planets, too.

Its in a section in the game where you can modify the settings for each strategy.(ie Optimum range = x% weapon accuracy, etc.)

I hope this helps. I usually use Tactical, so I don't mess much with the strategies.

------------------
May your Life prosper and your Dreams be sweet.

Griffin March 19th, 2001 12:18 PM

Re: Capturing planets w/troops?
 
If you include the troop transport in the same fleet as your combat vessels and give the fleet 'capture planet' orders then the fleet shoots the planet until the weapons are gone and then the transport moves in to drop troops. If the troops fail then the fleet glass the planet (or at least try).

javaslinger March 19th, 2001 12:37 PM

Re: Capturing planets w/troops?
 
Worked perfectly!! thanks!

shmily_dana March 19th, 2001 09:53 PM

Re: Capturing planets w/troops?
 
I just hate that it takes forever to fill a transport with troops. Even having a bunch of planets making the troops, there is a lot of shuffling.

I have also had all the troops disappear after a sucessful invasion. They're not on the planet, they're not on the transport...


geoschmo March 19th, 2001 10:12 PM

Re: Capturing planets w/troops?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I have also had all the troops disappear after a sucessful invasion. They're not on the planet, they're not on the transport...<HR></BLOCKQUOTE>

Did you happen to leave enemy sat's or bases in orbit around the planet? If you conquer the planet with troops the sats/bases will turn their fire on it. Your troops will receive damage before any population or facilities on the planet.

This has happened to me a few times in tactical, but I could see what was going on, so I knew what happened. If you were playing in strategic I would imagine it would not be so obvious.

Geo



[This message has been edited by geoschmo (edited 19 March 2001).]

Arralen March 19th, 2001 11:37 PM

Re: Capturing planets w/troops?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by shmily_dana:
I just hate that it takes forever to fill a transport with troops. Even having a bunch of planets making the troops, there is a lot of shuffling.<HR></BLOCKQUOTE>

Turn on the "Troops Minister" .. and don't forget to set at least one Troop Transport to minister control, as this minister is of "individual" type.

The AI does a sufficient job on collecting the troops from the various planets .. but don't forget to check sometimes, or the ship will just sit somewhere with all cargo holds full and go nowhere anymore http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Hope this helps !

Arralen

PS: Seems to be a little bug with this minister, though - had a transport fill up to ~50%, and than it kept running for the nearest fueling station .. and never started going around again ?! (Maybe that's the cause the AI seldom use it's troops - the troops transports get stuck somewhere in the bureaucratic procedere of aquiring additional fuel http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif )
..



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