![]() |
UAV Issues
Andy & Team,
I know I brought these up in the YAHOO forum, and that they are for later updates (HOPEFULLY), but I still have some issues with how UAVs are modeled (and how ground units respond to air threats in general). 1. Platforms (UAVs, et al) using stand-off weapons should NOT fly over the target after launching the weapon. 2. UAVs still, IMHO, are too easily killed. Given the small signature and operating altitude, I don't think that everyone and their mother should be engaging a UAV. Also, do they really have enough signature to be engaged by all the myriad MANPAD SAMS? 3. In general, it seems like EVERY unit on the map can take a crack at an incoming air platform. That does not seem realistic/reasonable. Buttoned vehicles would need to be facing the direction the AC is coming from. Also, some fire discipline seems to be in order. I have tanks trying to engage A/C that should be too far or too high to reasonably engage, IF they could see it. I have had some air strikes that take 2-5 minutes to process because of all the AAA/SAM fire. Does FACING impact the ability to engage an A/C? 4. On the BOMBARDMENT Screen, it would be nice to have letters after the platform designation to help keep straight which units have which load-outs: EX: A-10 MSL, GUN, CW (Cluster Weapon) B-52 HE or B-52 PGM (for JDAM loads, etc.) 5. The effectiveness of airborne cluster munitions seems a bit low??? 6. Reasonably, since UAVs are firing PGMs, shouldn't the kill rate be higher? It SEEMS like it's about 50-50 for a hit of any kind, and 25%-50% for a hit to generate a kill. I LOVE the new version of the game. Just listing some things from the YAHOO lists from last WINTER, and also to pass on some info on the new game. Buddy |
Re: UAV Issues
Quote:
If you click on the first little icon on the right of the name of the unit in the bombardment menu,(the one represented with an eye) you will pop up all the information about that particular unit, loadout included. |
Re: UAV Issues
THANK YOU!!
Is that new to WinSPMBT or have I been missing this all along??? Buddy (Blaming chemo moments, not "senior moments" <grin>) |
Re: UAV Issues
Quote:
Cheers Andy |
Re: UAV Issues
DOH! Mea Culpa.
BK |
Re: UAV Issues
If one hex is a yard or a meter, what would the standoff be for any given type of manpads, if a aircraft is in the next hex can a strela engage, or even a stinger, wether its a manpad a linebacker or a avenger? And what about sams in general is there a rule of thumb for standoff?
|
Re: UAV Issues
Quote:
|
Re: UAV Issues
Quote:
To have standoff values you have to scurry any technical docs you can find, but AFAIK these in the game are pretty well done. What would be appreciable though is relative and credible values for SAM accuracy and radar potency. These data are hard to find. |
Re: UAV Issues
Quote:
"SABOT RANGE--Also Minimum range for some weapons" eg ATGM" This also applies to SAMs and in the case of the Stinger SAM it's 2. The Patriot is 30. A Redeye SAM is 12 Those ranges are in HEXES so the Redeye has a 12 hex = 600 metre/yard minimum range for it to be deployed. Anything under that minimum wouldn't be fired on. Don |
Re: UAV Issues
I have to agree that the UAV are way to easy to kill. They are small, hard to see and shot at. I have only had 1 UAV be able to make more than 1 flight. it made 5 before it was downed by a INF squad with AK-47 fire.
I think they should be like bombers but able to come back several times. never had a bomber shot at. |
All times are GMT -4. The time now is 11:32 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.