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-   -   Mod Launcher vs Editing Path.txt file (http://forum.shrapnelgames.com/showthread.php?t=24446)

Xrati June 26th, 2005 11:15 PM

Mod Launcher vs Editing Path.txt file
 
I take it that the mod launcher runs SEIV by going to the mod folder while still using the original files that are not contained in the mod. Where as editing the path.txt file will have the game look for all the files in the mod folder??? Because I've had trouble with the game looking for files when I've edited the path file to a mod and the game starts with error messages. http://forum.shrapnelgames.com/images/smilies/eek.gif OR is this not the case? I'm sorry if this has been covered in the forum somewhere else, but the mods don't really get into it much.

Ed Kolis June 26th, 2005 11:34 PM

Re: Mod Launcher vs Editing Path.txt file
 
If I understand it correctly, all the mod launcher does is automatically edits the Path.txt for you...

Fyron June 27th, 2005 02:34 AM

Re: Mod Launcher vs Editing Path.txt file
 
You generally need to have most of the files in the Data folder either way. The Mod Launcher doesn't load SEIV any differently. As Ekolis said, all it does is edit path.txt automatically and launch SEIV.

boran_blok June 27th, 2005 05:15 AM

Re: Mod Launcher vs Editing Path.txt file
 
batch scripts http://forum.shrapnelgames.com/image...ies/tongue.gif I use different batch scripts which copy/replace the path.txt and then run SEIV, works fine with me, different shortcuts to the different games/mods.

parabolize June 27th, 2005 06:05 AM

Re: Mod Launcher vs Editing Path.txt file
 
Quote:

boran_blok said:
batch scripts http://forum.shrapnelgames.com/image...ies/tongue.gif I use different batch scripts which copy/replace the path.txt and then run SEIV, works fine with me, different shortcuts to the different games/mods.

BASH http://forum.shrapnelgames.com/image...ies/tongue.gif
Screenshot2005-06-27.png

Ed Kolis June 27th, 2005 12:43 PM

Re: Mod Launcher vs Editing Path.txt file
 
Ah, so I'm not the only one who runs SE4 on linux...
That's right, I do remember, one of the SE5 beta testers said he had Linux... Hah... now I know who you are again and I can endlessly bug you about testing SE5 on Linux! http://forum.shrapnelgames.com/image...ies/tongue.gif

Fyron June 27th, 2005 01:58 PM

Re: Mod Launcher vs Editing Path.txt file
 
I do not believe that Parabolize is a beta tester...

parabolize June 27th, 2005 07:19 PM

Re: Mod Launcher vs Editing Path.txt file
 
Nope, I'm not a beta tester. http://forum.shrapnelgames.com/images/smilies/frown.gif

Kevin_Raven June 27th, 2005 10:12 PM

Re: Mod Launcher vs Editing Path.txt file
 
anyone had problems using the launcher under windows when you launch it from a shortcut? For some reason if I run the launcher using a start menu shortcut it won't launch se4, but it works fine if I open it from the folder

geoschmo June 27th, 2005 10:25 PM

Re: Mod Launcher vs Editing Path.txt file
 
Quote:

Kevin_Raven said:
anyone had problems using the launcher under windows when you launch it from a shortcut? For some reason if I run the launcher using a start menu shortcut it won't launch se4, but it works fine if I open it from the folder

It works fine for me using a shortcut. My guess is that you accidentally copied the modlauncher program to the start menu instead of creating a shortcut.


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