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-   -   Paratroops Question (http://forum.shrapnelgames.com/showthread.php?t=24449)

kevin June 27th, 2005 04:24 AM

Paratroops Question
 
Is there any way of dropping ATGM or vehicles successfully? Nothing is more annoying to me than building an airborne task force and then having my Airborne Tank designated MGS or Airborne Javelins teams all die after landing.

PlasmaKrab June 27th, 2005 04:38 AM

Re: Paratroops Question
 
On what terrain did you send them?
Dropping onto clear terrain helps, as opposed to sending the guys breaking legs in a rock garden http://forum.shrapnelgames.com/images/smilies/wink.gif

kevin June 27th, 2005 04:43 AM

Re: Paratroops Question
 
it's clear terrain, no problems, no reason for it. It annoys me too that the normal airborne squads take casualties too. It's pretty rare.

kevin June 27th, 2005 04:45 AM

Re: Paratroops Question
 
It pretty rare IRL for airborne troops to take casualties on landing that is. It happens I'm sure, but make it a 1 / 100 chance not the 1 in 15 I seem to always have.

Pergite June 27th, 2005 05:21 AM

Re: Paratroops Question
 
I had to try this one out myself and found it strange as well so I tested some different Abn ATGM systems and combinations aircraft.

I dropped two french Abn Atgm (Milan) sections in a open grassy field. One of them got destroyed, the other suffered one casualty.

Then I on the same map dropped two brittish para sections, with the same weaponsystem, but this time in the middle of thick jungle and in ondulating terrain. No casualties and they where all ready to fight the next turn.
Both dropped from C130:s in the same scenario.

Does country training factor in on this? Or what is it all about?

Mobhack June 27th, 2005 12:47 PM

Re: Paratroops Question
 
Quote:

Pergite said:
I had to try this one out myself and found it strange as well so I tested some different Abn ATGM systems and combinations aircraft.

I dropped two french Abn Atgm (Milan) sections in a open grassy field. One of them got destroyed, the other suffered one casualty.

Then I on the same map dropped two brittish para sections, with the same weaponsystem, but this time in the middle of thick jungle and in ondulating terrain. No casualties and they where all ready to fight the next turn.
Both dropped from C130:s in the same scenario.

Does country training factor in on this? Or what is it all about?

It's about chance rolls - the Brits were lucky.

I'll have a look at the chance factors for real paratroopers, but vehicles are always bad news to throw out of a plane. (In real life they would take 20 minutes or so to unpack from the drop palette, then they would need to be fuelled and loaded from separate palletes of ammo and fuel landed separately). Parachuted vehicles would be dropped empty (including crew!).

- I was going to remove the ability of vehicles to be thrown off planes while dangling on big hankies (It was not a design decision to alow vehicles to drop, it was a side effect the playtesters found, and I was going to remove as an unintended bug, but they persuaded me to leave it in with the above caveat - that the higher casualties were vehicles which were destroyed or renderd unserviceable by the drop http://forum.shrapnelgames.com/images/smilies/happy.gif. Allegedly that balances the fact that surviving ones are ready to roll instantly, instead of an hour or 2 after the drop. I'm still not convinced by that logic myself, Iam of the opinion that vehicle dropping should be removed as unrealistic in the game time frame, but have left it in for those who want the faciltiy, though it's decidedly unrealistic http://forum.shrapnelgames.com/images/smilies/happy.gif!

It will go if I get round to doing transport planes that land and take off, like gliders which do not self-destruct, maybe. But that is a back-burner item for a future release. Vehicles ready to roll off a landed transport are more realistic IMHO. (One work-around for now may be to designate a herky bird as a glider in the OOB as a "landing-only" transport plane? - engine noise would be strange though!)


Cheers
Andy

Marek_Tucan June 27th, 2005 01:35 PM

Re: Paratroops Question
 
Quote:

Mobhack said:
(One work-around for now may be to designate a herky bird as a glider in the OOB as a "landing-only" transport plane? - engine noise would be strange though!)


Cheers
Andy

I was just planning to do something alike (most likely into my traditional dump of wild ideas, UN OOB). After all if I wanted to make some "August 1968" scenario, Soviet paratroopers weren't parachuted on Prague airport, they landed in AN-12's with Aeroflot designations. Then the An-12 Glider Version would come in handy... However dumped off for some time the idea of scenario, so this version of planes is laid aside for a while.

SCAJolly June 28th, 2005 10:54 AM

Re: Paratroops Question
 
Quote:

Mobhack said:
Quote:

Pergite said:
I had to try this one out myself and found it strange as well so I tested some different Abn ATGM systems and combinations aircraft.

I dropped two french Abn Atgm (Milan) sections in a open grassy field. One of them got destroyed, the other suffered one casualty.

Then I on the same map dropped two brittish para sections, with the same weaponsystem, but this time in the middle of thick jungle and in ondulating terrain. No casualties and they where all ready to fight the next turn.
Both dropped from C130:s in the same scenario.

Does country training factor in on this? Or what is it all about?

It's about chance rolls - the Brits were lucky.

I'll have a look at the chance factors for real paratroopers, but vehicles are always bad news to throw out of a plane. (In real life they would take 20 minutes or so to unpack from the drop palette, then they would need to be fuelled and loaded from separate palletes of ammo and fuel landed separately). Parachuted vehicles would be dropped empty (including crew!).

- I was going to remove the ability of vehicles to be thrown off planes while dangling on big hankies (It was not a design decision to alow vehicles to drop, it was a side effect the playtesters found, and I was going to remove as an unintended bug, but they persuaded me to leave it in with the above caveat - that the higher casualties were vehicles which were destroyed or renderd unserviceable by the drop http://forum.shrapnelgames.com/images/smilies/happy.gif. Allegedly that balances the fact that surviving ones are ready to roll instantly, instead of an hour or 2 after the drop. I'm still not convinced by that logic myself, Iam of the opinion that vehicle dropping should be removed as unrealistic in the game time frame, but have left it in for those who want the faciltiy, though it's decidedly unrealistic http://forum.shrapnelgames.com/images/smilies/happy.gif!

Oh bloody Mary, it would be great if you had to toss crews and vehicles separatly! It could to an extent further make up for the delay that would exist in real life, by that you have to get the crews to their vehicles! Then you could perhaps lower the amount of destroyed vehicles.

PlasmaKrab June 28th, 2005 01:23 PM

Re: Paratroops Question
 
Quote:

SCAJolly said:Oh bloody Mary, it would be great if you had to toss crews and vehicles separatly! It could to an extent further make up for the delay that would exist in real life, by that you have to get the crews to their vehicles! Then you could perhaps lower the amount of destroyed vehicles.

What about ammo and fuel?

But, yeah, that could add up to the general annoyance called 'realism' http://forum.shrapnelgames.com/image...es/biggrin.gif
Especially if the crews jump a half km away from their vehicles, land suppress, pinned, out of contact, and have to walk all the way...
Under arty fire...

Mmh, maybe that would ask for some vehicles to be able to be landed 'ready to move'. Can't really air-droppable vehicles be dropped like that? BMDs for example?

Besides, 'surviving' transport planes could be fine, but I guess there'll have to be something from the level bombers so they can't get used again and again like helos.
Erm, I don't know how far you got into this idea yet Andy, but have how you considered getting round the idea of landing /take off run?
I don't know many airplanes that land in 50 meters...

kevin June 28th, 2005 04:29 PM

Re: Paratroops Question
 
The 82nd Airborne drops HMMWV's, (and Sheridans once upon a time) all the time. This is how they do it:

Vehicle Crews drop with the Infantry.
LGOPs (Little Groups Of Paratroopers) form up and take initial objectives.
After the DZ (Drop Zone) is secured, patrols are sent out while additional C-130s are called.
These C-130s contain vehicles secured to pallets
These C-130s drop to low altitude in the DZ, like a few feet off the ground.
A drag chute is deployed, which pulls the palatilized vehicle out of the Hercy Bird.
HMMWVs are secured to the pallet by 4 tie-chains which can be removed in minutes.
The HMMWV is ready for action (although with only 1/4 tank of fuel)
Fuel and other cargo is deployed in special cargo pallets by the same method.

I feel like this can be and should be simulated by SPMBT.

Kevin


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