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-   -   SPWW2? (http://forum.shrapnelgames.com/showthread.php?t=24476)

WBWilder June 28th, 2005 07:02 PM

SPWW2?
 
This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB

narwan June 28th, 2005 08:38 PM

Re: SPWW2?
 
Yep, can't wait for it!

troopie June 28th, 2005 09:30 PM

Re: SPWW2?
 
And then, when the modding team gets round to it, look for the WW1 mod for SPWW2. After all, can't do WW1 without barbed wire.


troopie

narwan June 28th, 2005 10:21 PM

Re: SPWW2?
 
What, they got the barbing fixed?! http://forum.shrapnelgames.com/images/smilies/happy.gif

WBWilder June 29th, 2005 09:16 AM

Re: SPWW2?
 
Hello Troopie! Wow! Its been a long time...WB

DRG June 29th, 2005 03:15 PM

Re: SPWW2?
 
Quote:

WBWilder said:
This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB

We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM

Don

Mobhack June 29th, 2005 04:25 PM

Re: SPWW2?
 
Quote:

DRG said:
Quote:

WBWilder said:
This question may have already been asked and answered and I can't find it.

Is SPWW2 also going to be made Windows Compatible?

WB

We will be starting work on WinSPWW2 sometime in the next few of months. I'm not going to issue any specific date. The last time I did it became a topic of converstation all by itself. It is, however, in the planning stages but we are still busy with WinSPMBT ATM

Don

I do not plan to start any conversion till winSPMBT is "solid" as WinSPWW2 will use the same code base. It is not just a simple "data massage" - the WW2 LC code needs porting over, and nations etc, plus unitclasses differ which causes some subtle differences in the code that needs addressing. Also - a lot of MBT stuff needs struck out of MBT so there is no chance of someone adding (say) reactive armour to some Panzer 2, or top-attack ATGM, TI sights etc http://forum.shrapnelgames.com/images/smilies/happy.gif

Also - a break from 9 months+ solid work would be a nice thing too !!

So - work on WinSPWW2 will not even start for 2-3 months I would think.

Cheers
Andy

d64 July 5th, 2005 08:12 AM

Re: SPWW2?
 
I guess, when the game comes out one day, those who want to play it also in high res will have to pay another $35? Or will there be a "retroactive" bundling of some sort?


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