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-   -   Am I the only person who thinks the Emotionless racial trait is a bit pricey? (http://forum.shrapnelgames.com/showthread.php?t=2449)

geoschmo March 19th, 2001 09:41 PM

Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
...Considering it's 3000 http://www.shrapnelgames.com/ubb/images/icons/shock.gif points.

Through testing I found out that emotionless populations get a 10% bonus to production, that's the same as Happy. That suprised me a little. I expected no pop bonus, like indifferent.

It's not that hard to keep your own population jubilant all the time. And conqured pop's stay jubilant as long as you keep a few ships in the system. They can even be mothballed if you need the resources.

The production bonus for Jubilant is 120%, so paying the 3000 racial points actually loses you resources.

Anybody have any thoughts on this?

The reason I bring it up is because the Borg and the Vulcans in my Startrek mod are going to need to be emotionless, and that kind of limits my flexibility on what other characteristics they can have.

I am thinking about lowering the cost of the emotionless racial trait in my mod. But maybe someone can come up with some reason why that is a bad idea? I don't want to affect play balance.

Geo

Hydraa March 19th, 2001 10:18 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
I think that this is due to the change in starting happiness level from jubilant to happy. I don't know if the racial point cost was considered with that change. So in a previous patch this trait was not quite so expensive.

raynor March 19th, 2001 10:23 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
Didn't Drake say there was a problem with Emotionless? I thought he said that conquered races that started our angry *stayed* angry?

geoschmo March 19th, 2001 10:50 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
Conquered races don't start out angry always. Each planets mood carries over from how it was before conquered.

But your own races happiness will increase slightly over time, while conquered races will decrease slightly over time unless you do something to counter act it. Ie, build ships or facilities on planet, Have ships in system, win battles in system, etc.

Geo

geoschmo March 19th, 2001 10:57 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
Raynor I think I misunderstood your comment the first time I read it.

I don't play Emotionless that much so I can't really say I have seen that problem.

If Drake is correct that would seem to be a bug. I will have to test and see If I can confirm whether or not that is still true.

It may have been fixed already?

Geo

Lucanos March 20th, 2001 03:13 AM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
geoschmo:

What I'm about to say might be provocative and controversial - but what the heck, you only live once!

THIS IS JUST MY OPPINION:

SIMPLE:

BORG -> EMOTIONLESS = okay
VULCAN -> EMOTIONLESS = I don't think so...

COMPLEX:

The borg has no emotions - I can buy that.

But the Vulcans are suffering from emotional denial. Captain Kirk has time after time proved that Vulcans DO have emotions, but in a very repressed state.

"Live long and prosper" - with sadness in his eyes, and love in his voice. But it was not MENTAL love or LOGICAL sadness, they were feelings - emotions.

The vulcan emotional repressed states DO affect their community (empire) in a great deal. The vulcans are just TOO intelligent and have realized that they don't need their emotions - and they often forget about them. Maybe their biological evolution some day removes all emotions - but they do have emotions of a small degree.

These repressed emotions are often of a NEGATIVE thematic value, or "kirk was right".
But the "EMOTIONLESS" trait is not of a negative thematic value - not when it costs 3000 points.

raynor March 20th, 2001 03:28 AM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
Here's the link to Drake's comment. It's down a ways.
http://www.shrapnelgames.com/ubb/For...ML/001374.html

geoschmo March 20th, 2001 03:32 AM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
Lucanos, let me first say that your post was very close to being too deep for me to wrap my little brain around. http://www.shrapnelgames.com/ubb/ima...ons/icon10.gif

I think I understand your point after reading it a couple of times. (except for that part about Spock being in love with Kirk. http://www.shrapnelgames.com/ubb/images/icons/shock.gif )

I don't disagree with you that Vulcans have demonstrated several times in Star Trek that they do in fact still have emotions under all that logical veneer.

In the framework of Space Empires though happiness is only used as a modifier to resource production, reproduction rate, and the like. In that regard I think we can agree that Vulcans as a whole do not allow there emotional state to affect them outwardly, and so it should not have an effect on any of these things.

So whether its by choice or by biology, I think they should be classified as emotionles, just like the Borg.

Geo

P.S. my head hurts http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Q March 20th, 2001 12:42 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
To answer your initial question Geoschmo: No your are not the only one. I would like to use this racial trait more often, but 3000 points is really to much considering that for this you can get e.g. organic and religious tech together.
I will probably change it to only 1000 points.

Windborne March 20th, 2001 06:27 PM

Re: Am I the only person who thinks the Emotionless racial trait is a bit pricey?
 
I think it's too pricey but 1000 would be too cheap, the trait is just too useful, with it subject populations never grow unhappy, and your people don't care what you do, you have complete freedom to play in a totally macavellian manner, manipulating the situation in any way you want without worry that going to war or making peace will upset your population or that a recently conquered planet needs a ton of troops to hold down the natives.


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