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-   -   Artillery Bug (http://forum.shrapnelgames.com/showthread.php?t=24536)

marko June 30th, 2005 08:40 PM

Artillery Bug
 
In have found that the AI inexplicably attacks the lower right edge of the map (deep behind its own territory). I am playing a 50/100 map. Is map width the culprit ?

DRG June 30th, 2005 08:46 PM

Re: Artillery Bug
 
Quote:

marko said:
In have found that the AI inexplicably attacks the lower right edge of the map (deep behind its own territory). I am playing a 50/100 map. Is map width the culprit ?

I don't know. This is the first report of anything like this. How many points game was this and what were the opponents.? Do you have a save game? 50 high and 100 wide?

Don

marko July 1st, 2005 07:44 PM

Re: Artillery Bug
 
10,000 point game. Russia vs. China Location 20 Mongolia
Generated Map. I have noticed this behavior before in SPMBT DOS. No save game unfortunately.
PS. I also remember seeing the SA-15 rockets detonate and turn into the bullet animation instead of the proper explosion animation.

DRG July 1st, 2005 08:20 PM

Re: Artillery Bug
 
Quote:

marko said:
10,000 point game. Russia vs. China Location 20 Mongolia
Generated Map. I have noticed this behavior before in SPMBT DOS. No save game unfortunately.

When you get one, send it. Nobody else has ever reported this before

Quote:

marko said:
PS. I also remember seeing the SA-15 rockets detonate and turn into the bullet animation instead of the proper explosion animation.

That I have seen before. Its due to the warhead size

Don

Listy July 2nd, 2005 01:22 AM

Re: Artillery Bug
 
I Think I reported one of the Russian SAM's Doing this in the DoS game a few months ago. But I think Everyone was busy With testing for WinMBT, so I think It didn't get noticed.

DRG July 2nd, 2005 08:49 AM

Re: Artillery Bug
 
Quote:

Listy said:
I Think I reported one of the Russian SAM's Doing this in the DoS game a few months ago. But I think Everyone was busy With testing for WinMBT, so I think It didn't get noticed.

The warhead size was wrong and that influences the sounds and graphics produced. It's been fixed now and will be in the ver101 update and the CD

Don


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