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-   -   Gost riders (http://forum.shrapnelgames.com/showthread.php?t=24555)

Bushbaby July 2nd, 2005 03:40 AM

Gost riders
 
I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?

Thankx much 'brah!! BB

quantum_mechani July 2nd, 2005 03:50 AM

Re: Gost riders
 
Quote:

Bushbaby said:
I've got a newbie Q on Ghost Riders (a laevel 9 summons). Do the ghost riders stick around after they've wreaked havoc? Can GR be cast multiple times to build up a defense force of riders?

Thankx much 'brah!! BB

They do not stick around (in fact if you send in other forces with magic movement they might well attack them), but you can cast it multiple times on one provinces to increase the attack force.

sushiboat July 2nd, 2005 12:37 PM

Re: Gost riders
 
If you want Longdead Horsemen to keep, cast Pale Riders (Enchantment 5).

Endoperez July 2nd, 2005 07:43 PM

Re: Gost riders
 
And I think there is a spell for sending undead to a province so that they stay in there. Something better than the Ghoul-making Arise Hunger (?). Enchantment 8 or 9, or figment of my imagination.

Cainehill July 2nd, 2005 11:20 PM

Re: Gost riders
 

Yep. But unlike Ghost Riders, that spell won't destroy armies - it's more along the lines of Call of the Wild / Call of the Winds, useful for taking weakly defended provinces.

Agrajag July 3rd, 2005 04:11 AM

Re: Gost riders
 
Army of Dead or Army of The Dead, an Enchantment spell.
Its a fun spell if you need to get some utility forces to a faraway province (such as pillaging a newly acquired province without having to keep its conquerors in the province).


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