![]() |
Concept: Targeting Unit Size
How possible would it be to target units by their unit size? I realize that this is not a feature of the game. Still, it would be most beneficial for defensive/ambush battles. An example would be targeting your MBT at units with size at 5, that way it does not waste ammo on 'soft' targets/APC (sized under 5), and targets heavier armored units. This feature would allow for challenging scenarios! Thanks for continuing Steel Panthers!
|
Re: Concept: Targeting Unit Size
Hi,
A priority target is every target that may be considered as a threat. IMO it may be best to select targets by the type (rather than the size). Anyway this would require a lot of programming... cheers, Pyros |
Re: Concept: Targeting Unit Size
Relating size to armor or threat seems strange...
What about "soft" apcs like the LVTP-5 and -7, which are much larger and higher on their treads than many tanks? Like Pyros said, it is much easier anmore sensible to discriminate directly between unit types. Once you know it is a MBT you engage it like an MBT. THe game already deals with that, by selecting ammo type according to target armor (or unit size, I don't know the rule for sure). Anyway, size is used for detection. The biger your unit's "size" value, the more likely it is to be detected at closer ranges. That is why snipers have size=0, ATGM teams have higher values due to launch flash and dust cloud and so on, tanks and APCs have pretty much equal values, except for some low-profile recon vehicles. Boat have the highest. AFAIK it also is used for hit probability, particularly when firing aimlessly at an hex (atrillery, cluster bombs...). Things like dust raising, emgine smoke, overall visual stealth and I guess noise (?) are also integrated in the "size" rating. |
Re: Concept: Targeting Unit Size
Thanks for the replies. I never knew quite how size worked! I knew that larger sized units appeared faster and were easier to target, but the above explained it so much better. Wicked!
|
All times are GMT -4. The time now is 03:35 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.