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-   -   Too harsh (http://forum.shrapnelgames.com/showthread.php?t=24628)

Nerfix July 5th, 2005 03:36 PM

Too harsh
 
I'm planning a small mod that would punish life drain but I wonder if this is too hard:

#newweapon 929
#name "Suck Blood" <- Vampires
#dmg 6
#att -2
#def -2
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 930
#name "Drain Blood" <-- Higher level Vampires
#dmg 8
#att -1
#def -1
#len 0
#nostr
#armorpiercing
#sound 18
#end

#newweapon 931
#name "Sap Life" <- Ghosts, are there other LD'ing undeads?
#dmg 7
#att 0
#def 0
#len 0
#nostr
#armorpiercing
#sound 18
#end

Those are the replacements for the general "Life Drain" attack (a Life Drain Tentacle allready exists for the void boogies) but I was wondering if those are too harsh? http://forum.shrapnelgames.com/image...s/confused.gif

Turin July 5th, 2005 04:19 PM

Re: Too harsh
 
well if you want them to be completely useless, then itīs fine. Armor piercing + nostrength effectively means 12/16/14 +2d6oe max damage, so anything with protection >15 is pretty much safe from those attacks.

Nerfix July 5th, 2005 04:30 PM

Re: Too harsh
 
Yes, I want the Flying Marshmallow Men and Goth Magnets to suffer! http://forum.shrapnelgames.com/images/smilies/evil.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Oversway July 5th, 2005 06:23 PM

Re: Too harsh
 
Why not remove nostr and adjust the dmg?

Nerfix July 6th, 2005 11:17 AM

Re: Too harsh
 
Players can still slap strength increasing items on the vampires. I'd rather have the attack do nostr than negative damage. So if those values are too harsh then what should they be?

Oversway July 6th, 2005 02:19 PM

Re: Too harsh
 
Why does it matter if they add +str items? Forging a blade of sharpness gives you the same attack but with str bonus. Or will those new weapons have life drain somehow?

Nerfix July 6th, 2005 02:26 PM

Re: Too harsh
 
BoS doesn't drain life. And that is ALL that matters.

At least nearly all. http://forum.shrapnelgames.com/images/smilies/happy.gif


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