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-   -   AI Racial Traits (http://forum.shrapnelgames.com/showthread.php?t=2470)

DirectorTsaarx March 21st, 2001 09:32 PM

AI Racial Traits
 
Anyone know if being an Ancient Race actually helps the Drushocka AI?

Any other racial traits seem out of place for the AI? In other words, are there other traits that you don't think the AI really takes advantage of?

geoschmo March 21st, 2001 11:07 PM

Re: AI Racial Traits
 
I would think that Ancient would be very useful to the AI. Knowing where the colonizable worlds are at the begining would be very nice.

Geo

DirectorTsaarx March 22nd, 2001 12:08 AM

Re: AI Racial Traits
 
But does it really USE the knowledge? That's the real question.

Emperor Zodd March 22nd, 2001 01:29 AM

Re: AI Racial Traits
 
Yes the AI uses the information.
It will go for planets with ruins like we do.

DirectorTsaarx March 22nd, 2001 04:25 PM

Re: AI Racial Traits
 
Hadn't thought about the AI looking for planets with ruins. But so far, it seems the only advantage is that it can make "better" colonization decisions (assuming it doesn't have to send colony ships so far away they run out of supply before reaching a destination). It certainly doesn't make more intelligent pathing decisions, because it's still not smart enough to avoid black hole sectors. There's a pair of black holes between me and the Drushocka, and I met a couple of their ships in the one closest to my system. (I'd sent an armored repair ship into the black hole system so I could explore beyond it; imagine my surprise when I warped from one black hole into ANOTHER black hole! with more Drushocka ships trying to come through!) It should be able to find a way around that little bottleneck...


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