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-   -   Remote mining reduces production? (http://forum.shrapnelgames.com/showthread.php?t=2471)

Oggy ben Doggy March 21st, 2001 10:56 PM

Remote mining reduces production?
 
I was reading the Pirats thread, and there was a reference to remote mining causeing a -1% to mineral/organic/radioactive production.

Is that in the documentation? Is this per ship, or per remote mining component in the ship?

raynor March 21st, 2001 11:02 PM

Re: Remote mining reduces production?
 
Here is the description of the Robo Miners I:

Description := Small autonomous robots which can mine asteroids or empty planets remotely, but it will decrease their value permanently.

If a planet starts out at 100% minerals after 100 turns of remote mining, the planet will be at 0% minerals.

You can only have one ship, base or satellite mining a planet at one time. You don't pay any maintenance on the satellite but you also don't get much out of it. Even remote mining with ships/bases is hard to keep profitable. I'm sure folks who play as pirates will turn off the flag that makes remote mining reduce the asteriod/planet value.


[This message has been edited by raynor (edited 22 March 2001).]

Nitram Draw March 21st, 2001 11:16 PM

Re: Remote mining reduces production?
 
One thing to remember about remote mining is only one ship can do it but you could have 10 remote miner components on it. That is the only way to make a profit doing remote mining and even then it is sometimes not worth the effort.

[This message has been edited by Nitram Draw (edited 21 March 2001).]

PurpleRhino March 21st, 2001 11:55 PM

Re: Remote mining reduces production?
 
I have found that remote mining is totally worthless. The cost in maintenance (for ships) makes them either break-even, or come out barely ahead, but not enought to make it worth it. And by the time I research the large satalites my production is high enough that I don't need remote mining. I think the output need to be higher, the cost reduced, the size reduced, or any combination of the three.

Noble713 March 22nd, 2001 12:08 AM

Re: Remote mining reduces production?
 
I've been using remote mining in my MOD, and it's been quite profitable. A single space station loaded with robo-miners averages an 1700 minerals profit with asteroids over 100%. My MOD has maintanence set to 15%. I might have decreased the cost of mining components, or increased their production, but I'll have to check.

Baal March 22nd, 2001 01:04 AM

Re: Remote mining reduces production?
 
In my opinion there should be an official change to this. Like making the production 2x or 3x of what it normally does so there is a reason to do remote mining. That would also make a reason to fortify astroid systems which would add a new dimension to the game.

Jourin March 22nd, 2001 01:10 AM

Re: Remote mining reduces production?
 
There is a mod with a prospector ship and a minning base available with tech Deep Space Minning, that makes remote mining profitable. Best idea I saw, so I use that idea, but would like it added to the official release.

Oggy ben Doggy March 22nd, 2001 01:42 AM

Re: Remote mining reduces production?
 
If your ship only had Mineral miners, do all 3 types go down?

that would be weird

Will March 22nd, 2001 06:57 AM

Re: Remote mining reduces production?
 
No, it only goes down for the resource mined... so if you built a StarBase with 24 Mineral Miners over an asteriod field having 144%/81%/101%, then after six turns, you would have an asteroid field with 0%/81%/101% (probably should either scrap or retrofit at this point http://www.shrapnelgames.com/ubb/images/icons/icon7.gif )

Drake March 22nd, 2001 10:04 AM

Re: Remote mining reduces production?
 
Argh! That's not how it works, it only goes down 1% per turn, like Raynor mentioned previously.

[sarcastic comments deleted]

http://www.shrapnelgames.com/ubb/ima...s/rolleyes.gif


[This message has been edited by Drake (edited 22 March 2001).]


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