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Fleet experience requirements?
There was a crippled enemy ship nearby to which I sent one of my 0 experience ships to destroy it primarily to gain experience. I also put my ship into a new fleet in hopes that the fleet would gain experience too. The ship did gain experience, but the fleet did not. What are the requirements for fleets to gain experience? Does the fleet have to be of certain size, or does it need to have a certain amount of ships for experience gain?
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Re: Fleet experience requirements?
Fleets gain experience much more slowly than ships. There is also a random chance that each kill does not give them any experience. I do not forget the exact values, but it is something like a chance to get 1/10th of an experience point for the fleet for each ship killed by a member of the fleet.
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Re: Fleet experience requirements?
So I should not disband the fleet because it might actually have an experience value of 1/10.
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Re: Fleet experience requirements?
For ship experience, each enemy ship destroyed gives 1%, and each enemy unit or seeker group destroyed gives .1%.
For fleet experience, each enemy ship destroyed has a 25% chance of giving .1%, and each enemy unit or seeker group destroyed also has a 25% chance of giving .1%. No, that is not a mistake - unit and seeker groups really do give the same fleet experience as ships, yet another reason to avoid missile weapons. All kills must be by direct fire weapons in order to gain experience. The 25% figure is from a very long ago post repeating what Aaron said in an email, but the testing I just conducted seems to indicate the rate is actually somewhat lower, around 20%. |
Re: Fleet experience requirements?
If possible you should train your ships up to 20% before sending them into battle for experience. The need to kill approximitly 40 ships for one fleet Exp point makes this even more applicable. You would need to kill 800 ships with one fleet just to get to the 20% mark. Much better to get to 40% after killing that many ships starting from the base of 20% than just get to 20% starting from scratch.
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Re: Fleet experience requirements?
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Yeah, this assumes you were lucky enough to not be obliterated along the way. This post made me think of an evil idea: Mass building of minimum cost, no-movement, weaponless escorts. Then "gift" them to an enemy in the presence of your fleet for experience fodder. Let the "Cheese", "gaminess" and other customary banter begin! |
Re: Fleet experience requirements?
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Not that I would ever actually do this in a PBW game... http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fleet experience requirements?
But don't PDC-only ships start to run away, because they have "no weapons"? The shield-depleter scheme fixes that, but it adds some extra cost to the venture.
And I think that in a simultaneous game, you could end up having 30 combats (one a 'day') if you have the the fleet already in position. It's been a while since I've played, but I do remember a few cases where there were 30 combats in a single sector in a single turn. And don't forget, instead of giving a fire&destroy, your enemy could also gift the ships back, or even better, to a third party, possibly someone you're allied with. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Fleet experience requirements?
On a slighty changed topic, i know training is stock capped at 20% each ship and fleet. If a maxed fleets kills like 100 ships, can it go beyond the 20% cap ?
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