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-   -   What sacred advantages do you get for magic levels (http://forum.shrapnelgames.com/showthread.php?t=24817)

Slen July 12th, 2005 03:24 AM

What sacred advantages do you get for magic levels
 
I was told 9 water magic gives sacred units quickness if blessed... but I don't see it listed!

Where can I get a list of all the effects of blessing with the corresponding pretender magic levels required?

quantum_mechani July 12th, 2005 04:03 AM

Re: What sacred advantages do you get for magic le
 
Quote:

Slen said:
I was told 9 water magic gives sacred units quickness if blessed... but I don't see it listed!

Where can I get a list of all the effects of blessing with the corresponding pretender magic levels required?

I believe it is in the manual.

GriffinOfBuerrig July 12th, 2005 06:10 AM

Re: What sacred advantages do you get for magic le
 
No, its not in manual(i am quite sure).

Chazar July 12th, 2005 07:06 AM

Re: What sacred advantages do you get for magic le
 
DominionsII Handbook Table 1, Row 7 lists the Water 9 Blees explicitely. The Table is printed just before Section 2.1.4., at least in my book. Cheers.

Endoperez July 12th, 2005 09:22 AM

Re: What sacred advantages do you get for magic le
 
It's in my manual too. Page 5.

GriffinOfBuerrig July 12th, 2005 11:23 AM

Re: What sacred advantages do you get for magic le
 
Hoppa!


<--- Honk

Oversway July 12th, 2005 11:48 AM

Re: What sacred advantages do you get for magic le
 

There are more complete lists of blessing effects around here, just search. Probably ligas addendum is a good place to check as well.

Slen July 12th, 2005 12:36 PM

Re: What sacred advantages do you get for magic le
 
I bought my copy of dominions 2 in a pre-owned bargain bin in gamestop....had the cd in a jewel case with the cd key on a piece of tape lol. I was weary when I picked it up *BUT* the cd key works online so I was not ripped off... no manual though.

Nerfix July 12th, 2005 12:51 PM

Re: What sacred advantages do you get for magic le
 
None - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 6 - Air Shield (40%)
Air 8 - Air Shield (60%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (80%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear (-3)
Death 6 - Lesser Fear (-2)
Death 8 - Lesser Fear (-1)
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear (0)

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5

Only your pretender's starting levels matter.

Chazar July 12th, 2005 01:29 PM

Re: What sacred advantages do you get for magic le
 
I think the Air Shield increases in 10% steps for odd values as well, ie. Air 5 yields 30% protection.


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