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What sacred advantages do you get for magic levels
I was told 9 water magic gives sacred units quickness if blessed... but I don't see it listed!
Where can I get a list of all the effects of blessing with the corresponding pretender magic levels required? |
Re: What sacred advantages do you get for magic le
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Re: What sacred advantages do you get for magic le
No, its not in manual(i am quite sure).
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Re: What sacred advantages do you get for magic le
DominionsII Handbook Table 1, Row 7 lists the Water 9 Blees explicitely. The Table is printed just before Section 2.1.4., at least in my book. Cheers.
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Re: What sacred advantages do you get for magic le
It's in my manual too. Page 5.
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Re: What sacred advantages do you get for magic le
Hoppa!
<--- Honk |
Re: What sacred advantages do you get for magic le
There are more complete lists of blessing effects around here, just search. Probably ligas addendum is a good place to check as well. |
Re: What sacred advantages do you get for magic le
I bought my copy of dominions 2 in a pre-owned bargain bin in gamestop....had the cd in a jewel case with the cd key on a piece of tape lol. I was weary when I picked it up *BUT* the cd key works online so I was not ripped off... no manual though.
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Re: What sacred advantages do you get for magic le
None - Morale +3
Fire 4 - Attack Skill +2 Fire 6 - Attack Skill +3 Fire 8 - Attack Skill +4 Fire 9 - Flaming Weapons Fire 10 - Attack Skill +5 Air 4 - Air Shield (20%) Air 6 - Air Shield (40%) Air 8 - Air Shield (60%) Air 9 - Shock resistance (75%) Air 10 - Air Shield (80%) Water 4 - Defense Skill +2 Water 6 - Defense Skill +3 Water 8 - Defense Skill +4 Water 9 - Quickness (50%) Water 10 - Defense Skill +5 Earth 4 - Reinvigoration 2 Earth 6 - Reinvigoration 3 Earth 8 - Reinvigoration 4 Earth 9 - Armor value +4 Earth 10 - Reinvigoration 5 Astral 4 - Magic Resistance +1 (Max 18) Astral 6 - Magic Resistance +2 Astral 8 - Magic Resistance +3 Astral 9 - Twist Fate (protection from first hit) Astral 10 - Magic Resistance +4 Death 4 - Lesser Fear (-3) Death 6 - Lesser Fear (-2) Death 8 - Lesser Fear (-1) Death 9 - Life after Death, Fear (Undead beings only) Death 10 - Lesser Fear (0) Nature 4 - Berserk +1 Nature 6 - Berserk +2 Nature 8 - Berserk +3 Nature 9 - Regeneration, Poison Resistance (50%) Nature 10 - Berserk +4 Blood 4 - Strength +2 Blood 6 - Strength +3 Blood 8 - Strength +4 Blood 9 - Death Curse Blood 10 - Strength +5 Only your pretender's starting levels matter. |
Re: What sacred advantages do you get for magic le
I think the Air Shield increases in 10% steps for odd values as well, ie. Air 5 yields 30% protection.
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