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Happiness and captured populations?
If you have a race with a +20 percent happiness modifier, will that cancel out the 20 loss for "other races"? (I want to know if I still need troops or other ways to keep them from rioting.)
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Re: Happiness and captured populations?
Using +20% happiness is a terrable waste of points. I would set it to 90% and place troops on all your planets. Use facilities such as the Urban Pacification Center (UPC) and or religious facilities if you take the trait.
Personally, using +20% for happiness is something that I would NEVER do. It is really a huge waste of points. My $0.02 worth. For the best advise on Mini Maxing your characteristis you can read a great article by Fyron LINK |
Re: Happiness and captured populations?
Unfortunately I took over an abandoned race as a replacement player in a PBW game which gave itself a 10 percent happiness modifier, so it's too late to follow your advice. http://forum.shrapnelgames.com/images/smilies/fear.gif
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Re: Happiness and captured populations?
There has been some theorizing that the happiness trait actually works in 5s (like Environmental Resistance), so 120% is only a bonus of 4 to happiness. It would explain the seemingly low affect of the trait, though I do not know if it is accurate.
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Re: Happiness and captured populations?
Maybe something Aaron can clean up for Deluxe?
Kana |
Re: Happiness and captured populations?
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On another note, I have yet to see captured provinces actually be unhappy, but it may be just because the effect isn't anywhere severe enough to matter. |
Re: Happiness and captured populations?
Races you capture use your races modifiers.
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Re: Happiness and captured populations?
Yes, but they'll still have that minus to their percentage for being controlled. I haven't any clue as to how the happiness trait works, but my solution is to always build a urban pacification center, or similar facility, in the system. Of course, most of the games I've played I colonize like mad, and I usually have room to spare on a planet,
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