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-   -   Stellar Manipulation again.. (http://forum.shrapnelgames.com/showthread.php?t=24962)

Ragnarok-X July 18th, 2005 03:55 PM

Stellar Manipulation again..
 
Lo everyone,

i guess most will remembe, some time ago i asked about star creation in systems only populated by asteroid belts. Now i have a better question. Im about to have one craft constructed which can turn lifeless, system-sized nebulas into Stars (i suppose). Now im wondering, when using such a device in a system-sized nebula system, will the nebular disappear and one star will be there ? Or will it create asteroid belts or possible even planets ?

Secondly, i have a system with 2 stars. Can each one get a ring/sphereworld ?
Ty.

Alneyan July 18th, 2005 03:59 PM

Re: Stellar Manipulation again..
 
In the stock game, nebulaes are empty, except for their nebulae of course, so you won't find anything there... unless playing a custom game that has been specifically altered, of course. Removing the nebula will never create anything, but will merely uncover objects hiding within, including stars, planets...

You can build one Ringworld/Sphereworld per star in the system.

Ragnarok-X July 18th, 2005 05:02 PM

Re: Stellar Manipulation again..
 
Well does this mean nebula systems ARE actually totally empty or are they normal systems, just with everything being hidden apart from WPs ?

So two stars = 2 ringworlds ?


sorry for asking again, i just need to be 100% sure.

douglas July 18th, 2005 05:21 PM

Re: Stellar Manipulation again..
 
Nebula systems in randomly generated maps in stock and just about every mod are completely empty. Get rid of the nebula, and there'll be nothing left but warp points. You can create a star and build a ringworld/sphereworld around it, but that's all.

If the nebula happens to have been artificially created by stellar manipulation, any planets that were present before the nebula was created will still be there as asteroid fields, and will even be visible with the nebula still there, provided you have sufficiently high-tech sensors to see through the nebula at all.

Two stars = 2 ringworlds or sphereworlds, whichever you decide to build. Three stars makes possible the Triple Molly, or three ringworlds in the same system. I don't know the origin of the term, but I believe it's somewhere in the Encyclopedia Malfadorica. Now for something really impressive, find a five-star system in, say, Adamant Mod and build ringworlds around all five of them. Bonus points if the system has random movement.

Renegade 13 July 18th, 2005 05:22 PM

Re: Stellar Manipulation again..
 
Nebula systems are always totally empty.

2 stars = 2 ring/sphereworlds

Ragnarok-X July 18th, 2005 05:55 PM

Re: Stellar Manipulation again..
 
crap. so my rush for systemsized nebular destroyers was a waste, and that in a high tech cost game. fk.

narf poit chez BOOM July 18th, 2005 07:36 PM

Re: Stellar Manipulation again..
 
You can still make stars in them.

Slick July 18th, 2005 10:21 PM

Re: Stellar Manipulation again..
 
Triple Molly comes from an inside joke about the name of actress Molly Ringwald (Molly Ringworld).

Arkcon July 18th, 2005 11:56 PM

Re: Stellar Manipulation again..
 
The ordinary star destroyer blasts the planets into asteroid fields. That's fun, but some TDM Modpack AI's will eventually reignite a star. Then everyone and their relatives will reform planets, colonize, atmosphere convert and -- darn you Tesselate and United Flora -- be back to max resource production and start kicking your arse again.

That's the great thing about the nebula creator or black hole generator -- the enemy can get rid of it, but they're left with nothing for their effort, since they're not co-ordinated enough to build a ringworld or sphere world.

I always meant to try it out -- if I build all the bases -- and turned control over to the A.I. would it activate the component? Probably not.

Arkcon July 19th, 2005 12:00 AM

Re: Stellar Manipulation again..
 
douglas said: Now for something really impressive, find a five-star system in, say, Adamant Mod and build ringworlds around all five of them. Bonus points if the system has random movement.

I tried that once in FQM. But I encountered the dreaded disappearing star bug. I was so disappointed, I abandoned the whole game. Remember, those random movement systems try to move all items to the same point, so you can (kinda) direct bases and sats by moving ships a perpendicular direction.


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