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-   -   Value Improvement limits Q (http://forum.shrapnelgames.com/showthread.php?t=25019)

AMF July 22nd, 2005 05:13 AM

Value Improvement limits Q
 
I know there was a discussion recently about value improvement plants, but I can't find it...so, here's a question that may have been answered already: can a value improvement plant increase a planet's value above 250%? (this is under DevNull 1.71 BTW)

Thanks,

Alarik

Alneyan July 22nd, 2005 06:16 AM

Re: Value Improvement limits Q
 
250% is the hard limit in Devnull (maximum planet value).

AMF July 22nd, 2005 07:04 AM

Re: Value Improvement limits Q
 
Ahh... I figured as much...darn...time to do some scrapping...

Thanks!

Xrati July 22nd, 2005 10:30 AM

Re: Value Improvement limits Q
 
Don't be so quick to scrap, as depending how 'hard' you are mining your planet, the value may still drop. I built a sphereworld and built one value improvement on it. A lot of turns later after I built mining facilites the value started dropping again. I built another value improvement facility and the value started to go up again!

Alneyan July 22nd, 2005 11:07 AM

Re: Value Improvement limits Q
 
Were you playing a mod? In the stock game, facilities do not make values go down, and you cannot remote-mine a colonised planet. The only thing that can make values go down is an event (in stock), or possibly intelligence.

PvK July 22nd, 2005 05:55 PM

Re: Value Improvement limits Q
 
Or the "Limited Resources" game setting.

kerensky July 22nd, 2005 09:27 PM

Re: Value Improvement limits Q
 
In the settings.txt file, you can set the maximum amount of percentage a planet can be improved. In a mod i'm working on, it is set to a 300% maximum.


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