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Yet Another Cursed Newbie
Hello all,
Been playing the DomII demo for a few days. I got itchy waiting for SE:V, and went looking for something new. Really been enjoying DomII, and slowly but surely am figuring out the game mechanics. However, there is one thing I can't find an answer to anywhere, either in the game, in these forums, etc: How does one remove the cursed status from a unit? My pretender was cursed early in the game, (random event, "Angry witch is evicted from her home and curses you" or somesuch). Seems a rather heavy handed affliction if it can't be removed. Am I missing the obvious? Also, I'm curious about when DomIII is likely to show up? I see it's in development, but is it likely to be 6months, 12, 18....? I don't get the impression that it's imminent, but am trying to justify whether to buy DomII now or wait for DomIII, (Zeus knows I have plenty of other things to do than get wrapped up in a game right now!) Cheers! TVD |
Re: Yet Another Cursed Newbie
I'm a Newbie my-self, but am pretty sure that you can't remove a curse... It is like a Horror Mark - neither can be removed http://forum.shrapnelgames.com/images/smilies/frown.gif
I have no idea about Dom III - having just bought Dom II I am in no rush for it. I hope it is not to different, as I am liking the game the way it is. |
Re: Yet Another Cursed Newbie
Well, looks like the demo just answered the question of whether to buy now or not....., game just ended at turn 40 http://forum.shrapnelgames.com/images/smilies/shock.gif, just as I was about to repel an invasion.
I'll place my order tomorrow. The cursed matter still seems heavy handed. All these spells in the game, and not a single Remove Curse? TVD |
Re: Yet Another Cursed Newbie
I agree that not having a remove curse spell is a little out of wack with other fantasy games... But it is not that bad a thing anyway - can't give you the figures but you can heal afflictions that occur more often when you are cursed (by creating items).
That's how I ended up buying the game - a few games ending at turn 41 and not being able to cast spells above 4th level leaves you wanting! The force is strong with the dark side :/ Goblin. |
Re: Yet Another Cursed Newbie
Curse and Horror Mark are one way to harm massive supercombatant pretenders able to wipe out armies by themself. In the demo Paralyze is the other. The full version has spells like Drain Life, Disintegrate, Frozen Heart, Soul Slay and Incinerate.
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Re: Yet Another Cursed Newbie
Horror Mark is nothing to write home about: most horror attacks are too weak to do anything to a genuine SC, though one item or two give a nastier Horror Mark, if memory serves. Horror attacks seem to be pretty uncommon too: my Pretender, despite an Horror Mark picked up carrying various artifacts, has yet to see an horror attack after more than 20 turns (other Horror Marked commanders are doing just fine too).
Curse is more annoying, but how bad it is depends on how Regeneration and Curse work for affliction odds (figures are 10% for Regeneration, and +25% for Curse). And of course, you still need to hit the cursed commander for the curse to do anything. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Yet Another Cursed Newbie
Curse givers more afflictions. Regeneration gives less afflictions. And then there are few ways of curing afflictions, although Arcoscephales' priestesses are the only easy one. Others require Construction 8 item (Chalice), Enchantment 5 Global Enchantment Gift of Health, or high-level Conjuration spell summoning a Fairy Queen.
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Re: Yet Another Cursed Newbie
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I have had mages killed by horrors before though. If you've got a horror marked mage you need to make sure it is scripted to cast something that will kill a horror. SCs can usually deal with horrors with conventional magic weapons. I do love swords of swiftness - 2 attacks and 4 defence - why would you use anything else .... CC |
Re: Yet Another Cursed Newbie
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