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-   -   Artillery reinforcement (bug or feature?) (http://forum.shrapnelgames.com/showthread.php?t=25070)

Lars_Remmen July 25th, 2005 03:56 AM

Artillery reinforcement (bug or feature?)
 
While playing the Scenario 'Come to Papa Bear' I encountered a bug/feature? regarding Artillery as reinforcements.

At the beginning of the game the US side is bombarded by a couple of 122mm sections. Surprisingly one of the 155mm sections (set as reinforcements by turn 4) fired counter battery and both sections became immediately available.

I have a save game in Don or Andy are interested.

Regards,

Lars

Mobhack July 25th, 2005 07:22 AM

Re: Artillery reinforcement (bug or feature?)
 
Quote:

Lars_Remmen said:
While playing the Scenario 'Come to Papa Bear' I encountered a bug/feature? regarding Artillery as reinforcements.

At the beginning of the game the US side is bombarded by a couple of 122mm sections. Surprisingly one of the 155mm sections (set as reinforcements by turn 4) fired counter battery and both sections became immediately available.

I have a save game in Don or Andy are interested.

Regards,

Lars

I'll have a look into this. Scenario number would be useful (esp if this is a third-party scenario etc).

Cheers
Andy

Lars_Remmen July 25th, 2005 08:18 AM

Re: Artillery reinforcement (bug or feature?)
 
Scenario 126 - Come to Papa Bear. By Wild Bill. It is posted in the scenarios subforum.

Regards,

Lars

scJazz July 25th, 2005 02:56 PM

Re: Artillery reinforcement (bug or feature?)
 
DOS SPWW2 Scenario #9

Destroyers Fire Support Reinforces turn 30 began counter-battery fire on turn 12.

Mobhack July 25th, 2005 04:38 PM

Re: Artillery reinforcement (bug or feature?)
 
Quote:

scJazz said:
DOS SPWW2 Scenario #9

Destroyers Fire Support Reinforces turn 30 began counter-battery fire on turn 12.

Artillery set as reinforcements CAN fire C/B. This was a deliberate design from SPWW2 days. These batteries can be used for Corps or whatever C/B assets, without the player being able to misuse them as they are "owned" by the 5 star general, and not the LTC player. Scenario designer can opt to make them never appear, or to appear later on, to represent the 5 star general releasing higher level arty.

As to the reinforcement - I have tested this, and after firing C/B fires the batteries do not become available to the player, they will wait until the correct release turn.

Cheers
Andy


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