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How big a task?
Don't know hard this would be to implement???
but....here goes.. One thing I think would be a Great feature to add to mobhack, would be when you are in the Weapons menu...thats where the sound box should be. (where you can edit what sound is used by particular weapon) In this way... say you want to change the sound, for instance, the M72 law uses...you find that weapon and simply enter the new sound file number..that changes it for every unit that has that weapon...the way it is now.. unless I have missed something http://forum.shrapnelgames.com/image...s/confused.gif...you have to go thru and find each and every unit that uses that weapon to change the sound it uses...not fun There was a box for "Weapon Sound" in the old KOBHACK editor weapons menu..altho it never got fully implemented as far as I know. |
Re: How big a task?
Not even a negative reply??
http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: How big a task?
Quote:
The sound system we have is the one we have. Andy |
Re: How big a task?
If I asked this question somewhere else i dont recall??
sorry sound system?? I was asking about mobhack..or is that what you meant, the sound system used by mobhack? |
Re: How big a task?
Quote:
Andy |
Re: How big a task?
Wow!! http://forum.shrapnelgames.com/images/smilies/eek.gif
I did not know moving the Weapon sound box over to the weapons menu instead of the units menu would affect all that, scenarios, oobs, campaigns.. http://forum.shrapnelgames.com/images/smilies/eek.gif I'm confused, but thats why you are the programmer and I am not......LOL http://forum.shrapnelgames.com/images/smilies/happy.gif Thanks for the reply. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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