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Simultanous Game.
This proably seem like a newbish question but I had to ask, Why cant multi-player games like PBW play on regular-non simtanous games? Besides the tactical combat, which can be disabled.
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Re: Simultanous Game.
Hotseat games work fine as sequential turn games, and you can keep the tactical combat.
The difficulty with emailing around a sequential turn game is getting the save point after you have hit end turn, but before the next player's turn... That, and the fact that without tactical combat, the whole sequential turn method loses its purpose. |
Re: Simultanous Game.
Even if it could, it would require that the players in the game to play their turns in order before the next player could do their turn. That is player 1 does his turn and uploads, then player 2 downloads and does their turn, and so on. Not a friendly way of playing at all.
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Re: Simultanous Game.
Besides the extreme slowdown of forcing everyone to play just one player at a time in order by player number, sequential movement mode allows for a HUGE number of exploits by using save/reload before any risky endeavor or ruins colonization.
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Re: Simultanous Game.
We talked at one point about adding support for sequential turn games to PBW. I had a dream once about supporting SE3 on PBW and the only PBEM option for it was sequential. We decided that the extra coding wasn't worth the small amount of use it was likely to get.
Simultaneous really is a far superior way to play once you get used to it. And if you want to play sequential you really don't need something like PBW since all you have to do is play your turn and email it to the next guy on the list. Setting up PBW to do that for you wouldn't really make it any easier. Really the only advantage to having PBW support for sequential games is everyone could see by looking at the website who has the turn currently and therefore who is holding up the game. |
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