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ModWorks Concept Mods Launched
We are ready for launch! The launch features 4 Concept Mods for Space Empires IV Gold:
<ul>[*]ModWorks Leaky Armor Concept Mod v1.0[*]ModWorks Leaky Shields Concept Mod v1.0[*]ModWorks mQNP Concept Mod v1.0[*]ModWorks QNP Concept Mod v1.0[/list] Newly released: <ul>[*]ModWorks Space Yard Expansions Concept Mod v1.0[*]ModWorks Workforce Unhappiness Concept Mod v1.0[*]ModWorks Capturable Racial Techs Concept Mod v1.0[/list] Still planned: <ul>[*]Hybrid QNP [*]Leaky Intel[*]Anti-Crew Weapons[*]Regenerative Shields[*]Emissive Shields[*]Scale Mounts[*]Colony Tech Trading Prevention[*]P&N Style Fixed Maintenance[*]Infinite Range Seekers[*]Pollution[/list] |
Re: ModWorks Concept Mods Launched
Yay! http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: ModWorks Concept Mods Launched
Yes, yes and yes. There are clearly not enough pissed off infinitely ranged seekers fired by the Rage!
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Re: ModWorks Concept Mods Launched
P&N style fixed maintenance??
Perhaps you mean Gritecon style? |
Re: ModWorks Concept Mods Launched
No, P&N, making Maintenance Aptitude multiply instead of add linearly.
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Re: ModWorks Concept Mods Launched
Ah, fixed as in "repaired", not fixed as in "unchanging".
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Re: ModWorks Concept Mods Launched
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Re: ModWorks Concept Mods Launched
'This mod is a practical implementation of the Quasi-Newtonian Propulsion scheme, originally devised by Suicide Junkie. See the included Readme.txt for more detailed information.' - Uh?
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Re: ModWorks Concept Mods Launched
It was a bad link.
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Re: ModWorks Concept Mods Launched
You know, a basic tutorial on basic ship design for new players would be nice. I know its not a mod thing, but its still something that might save some new player a lot of head aces.
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