.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   Map maker newbye questions (http://forum.shrapnelgames.com/showthread.php?t=25191)

Stratos July 31st, 2005 07:35 PM

Map maker newbye questions
 
Hey I just started to make some maps, to play Vs Ai, but still have to learn some things, the most importants are:

-How I can define "neutral" victory hexes?? Want to say VH that are no ocupied at the start of the battle but that can give points to the army that control it??

-Is there any list of available "weathers" related to visibility valors??
So for example if 40 is clear day, what will be a rainy day? and a
foggy day? What about night??

Thank's in advance!!

Pepper July 31st, 2005 10:17 PM

Re: Map maker newbye questions
 
Re: Neutral v-hexes, there is a button in the editor that lets you swithc control of v-hex. One of the options is neutral.

Re: List -- I have never seen such a thing but I'd sppreciate the same. I have no idea what "appropriate" vision levels are for various conditions, although I find I enjoy the game most playing in the under-25 range.

Mobhack July 31st, 2005 10:38 PM

Re: Map maker newbye questions
 
Quote:

Stratos said:
Hey I just started to make some maps, to play Vs Ai, but still have to learn some things, the most importants are:

-How I can define "neutral" victory hexes?? Want to say VH that are no ocupied at the start of the battle but that can give points to the army that control it??

-Is there any list of available "weathers" related to visibility valors??
So for example if 40 is clear day, what will be a rainy day? and a
foggy day? What about night??

Thank's in advance!!

Game manual section entitled "Scenario Editor" as tis contains the map editor.

You will find V-hexes in the deploy section of the scenario editor along with visibility as these are items tha belong to the scenario, and not the map assuming that you are trying to create custom maps for generated battles, and not scenarios?.

The battle generator will create the visibility and the v-hexes for any custom map loaded into a battle generator game.

Cheers
Andy

Stratos August 1st, 2005 04:56 PM

Re: Map maker newbye questions
 
Thank's for V-hexes, but about the visibility, I want to make a battle in a random map, but want to define the visibility, how can I do taht for rain for example??

PlasmaKrab August 1st, 2005 05:12 PM

Re: Map maker newbye questions
 
Wait for a rainy day, take some landmarks, pick up your binoculars and draw a spreadsheet! http://forum.shrapnelgames.com/images/smilies/wink.gif

Frankly, you can do from your own mind, you'd better the actual weather from the visibility you want, except if you have real references.

You can define the visiblity when you select your battle settings, that should be no problem.

Pyros August 1st, 2005 05:44 PM

Re: Map maker newbye questions
 
Stratos,

when you wish to define the visibility you must take into consideration variables like illumination (brightness), air humidity and weather conditions.

For instance, you mentioned that you wish to calculate the visibility during a rain. But you didn't mention variables like the daytime hour, climatological zone and intensity of that rain.

For example, a mid-day (12:00 hour) tropical rain (Rain forest) has lower visibility than a heavy rain at 19:00 (summer-time) at the Mediterranean region.

cheers,

Stratos August 1st, 2005 07:12 PM

Re: Map maker newbye questions
 
That's a good point!, I find a serie of orientative values on yahoo SPMBT group thank's!

Shadowcougar August 9th, 2005 02:01 PM

Re: Map maker newbye questions
 
I also have a problem. My roads and trin lines don't go to the board edge. Is there something I am doing wrong?

100x160 map

DRG August 10th, 2005 03:45 PM

Re: Map maker newbye questions
 
The roads will enter the grey hexes only on the "east" and "west" sides of the map. On north and south they only just go to the grey side hexes.

If this isn't what you mean exactly you'll need to attach the map so we can look at it but roads etc. will go right to the edge of the playable map area

Don

Shadowcougar August 10th, 2005 09:20 PM

Re: Map maker newbye questions
 
1 Attachment(s)
here is the map. I can't get the border around the map.


All times are GMT -4. The time now is 10:41 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.