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-   -   AI and artillery (http://forum.shrapnelgames.com/showthread.php?t=25305)

hveldenz August 7th, 2005 04:42 PM

AI and artillery
 
Does the AI set preregistration points like the player can?

Mobhack August 7th, 2005 05:59 PM

Re: AI and artillery
 
Quote:

hveldenz said:
Does the AI set preregistration points like the player can?

Nope. It uses the full delay process.

Cheers
Andy

halstein August 10th, 2005 04:23 PM

Re: AI and artillery
 
So thats why the AI's arty often fall on places I have been, long after I moved.

Halstein.

Shadowcougar August 10th, 2005 05:37 PM

Re: AI and artillery
 
Whe fighting against the AI, move about every 3 turns or watch out.

Mobhack August 11th, 2005 06:35 AM

Re: AI and artillery
 
Quote:

halstein said:
So thats why the AI's arty often fall on places I have been, long after I moved.

Halstein.

Yes - and it someetimes explaind the "prescient" fall of shot on a particular spot. Human players often move through an area in a "column" - or in waves. If the AI plots on the first wave of such a column going over say a hill, the player is sometimes surprised a few turns later when a subsequent wave of the column is hit "instantly" - it was not an AI arty speed advantage, it just happened to plot on the first wave going over the hill 3-4 turns back and the fire fell just as your subsequent troops had thier turn at going through that area.

Andy


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