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-   -   Ship components that generate research and intel (http://forum.shrapnelgames.com/showthread.php?t=2544)

MadImmortalMan March 29th, 2001 08:03 AM

Ship components that generate research and intel
 
I've been trying for months now to make components that generate research points. I wanted to have a sort of science vessel. I think it would be cool to do this with intel point as well, but I can't get it to actually work in the game. I can make the components just fine, but they don't actually seem to make a difference---just dead weight. If it isn't possible, I'd like to know. If it is, please help me out fixing it. Thanks.

CaptSpoogy March 29th, 2001 08:10 AM

Re: Ship components that generate research and intel
 
I don't think it will work. I think research points are hard coded to be only generated by a facility. It's a great idea though - I hope you find a way to do it.

By the way, have you checked out the Spoogy Federation website?
http://spoogyfederation.tripod.com/index.html

It's good lots of fun stuff!

raynor March 29th, 2001 08:44 AM

Re: Ship components that generate research and intel
 
Except for a few exceptions, it seems the abilities in facilities and components do not crossover. Unless you already see a component that has a facility-type ability, it is best to assume that you can't make a component act like a facility or vice-versa.

CaptSpoogy March 29th, 2001 10:00 AM

Re: Ship components that generate research and intel
 
I don't think they crossover either. For example, I once tried making a weapons platform a medical facility by equipping it with a medical bay - it didn't seem to work at preventing plagues.

[This message has been edited by capt_spoogy (edited 29 March 2001).]

Q March 29th, 2001 12:09 PM

Re: Ship components that generate research and intel
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
Except for a few exceptions, it seems the abilities in facilities and components do not crossover. Unless you already see a component that has a facility-type ability, it is best to assume that you can't make a component act like a facility or vice-versa.<HR></BLOCKQUOTE>

This is also my experience unfurtunately.

Tampa_Gamer March 30th, 2001 02:20 AM

Re: Ship components that generate research and intel
 
Like everyone else said - only certain abilities cross-over. My first mod back in December added research components for "research" vessels and added a small amounto f intel points from recon sats (seemed logical), but alas they did not and still do not generate any points.


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