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-   -   mictlan-blood (http://forum.shrapnelgames.com/showthread.php?t=25563)

High_Priest_Naresh August 23rd, 2005 09:51 AM

mictlan-blood
 
Mictlan is a very powerful but restricted nation, they have blood magic whic is a very rare magic as only 3-4 nations can use it. but on the other hand their units are mostly weak... i have some ideas like:
1. summon spells such as summon imps or bind bone fiends
2.bulk up commanders with people+ items so that their weakness is countered by numbers
3. stay out of combat for as long as you can use spells such as seeking arrow and the such this will help kill the bulk of the army OR some togh commanders then...
just go in for the kill

p.s if you like my after note PM and i will writeone for you just tell me what to base it on

thejeff August 23rd, 2005 10:17 AM

Re: mictlan-blood
 
I've never really gotten Mictlan to work. Haven't tried very hard though.
If you can survive long enough, they can become very powerful.
Get the blood economy flowing and go for soul contracts, hordes from hell and the SC Devils.

Alternately go for a uber bless strategy. Jaguar Warriors are recruitable everywhere, cheap and can be quite nice with a double bless. You're going to want to put up lots of forts to recruit the cheap bloodhunters anyway.

Endoperez August 23rd, 2005 11:00 AM

Re: mictlan-blood
 
Mictlan units are crap, with the exception of sacred units. Their units are cheap, however, so you can afford to take Sloth 3. They also get points from Heat. High starting dominion is very important for them and big creatures tend to have strong starting dominion, and they have a hard time conquering indies in the beginning, so a big combat pretender sounds like a good idea.

Bone Fiends aren't very good, Imps have to be resummoned every battle so they become very expensive very quickly but can help to overpower some indies when you don't want to use time summoning other units. Devils, Frost Fiends and Storm Demons are more powerful, Devils being the most powerful. Fiends of Darkness are available little earlier AFAIR, and are already quite powerful. You should probably recruit Moon Priests to cast Mind Burn, Rain Priests to summon Frost Fiends. They have high enough morale not to rout even in enemy dominion and your own heat would hamper them, so it would be best to not let the blood flow to much.

You can use hordes of slaves (levy them with commanders and Priest Kings, the nature mages) to slow down the enemy and absorb hits while your few summons and Mind Burn/Frost Bolt do the killing. Dark Vines might be useful as well.


To really have fun, research Construction. Soul Contract is a Blood 4 item so it needs 80 gems, a Dwarven Hammer makes this down to 60. It summons a free Devil every turn so even without the hammer it pays off in 11 or so turns. And when you summon the unique blood baddies, Ice Demons, Archdevils, Heliphagii and possibly Demon Lords, they can really wreack havoc. They are about as powerful, or even *more* powerful, than the pretender chassices without too many boosting paths.

High_Priest_Naresh August 23rd, 2005 12:41 PM

Re: mictlan-blood
 
thank you for your help...
but i have my own way to win.. it may take a while but after I get going noting can stop me. by turn fifty I HAD ALL THE DEMON LORDS and all the arch devils. I am looking for people of evey nation to play a game. and I will also need some one to host or to teach me how to host I will be playing mictlan pleae PM me if you want to know more
so far I have:
1.Mictlan god name: Ash

p.s if you like my after note (you know the thing under the dashed line...) PM me and I will write one for youjust give me a subject...

magnate August 23rd, 2005 12:49 PM

Re: mictlan-blood
 
It's called a signature (sig for short), and most people choose to write (or quote) their own ...

I love Mictlan, but let's not get carried away - any nation can be a blood nation as soon as it finds a Library. Ok so you might be unlucky and have to wait a while but you'll get a blood sage sooner or later. Use the first 5 slaves to make him a SDR and you're off. There are other recruitable blood mages too, if you're lucky.

High_Priest_Naresh August 23rd, 2005 02:49 PM

Re: mictlan-blood
 
thank you but have you remembered that mictlan gets blood slaves early on in the game... then on top of that they get quite a few gems anyway. Then blood can help you get other cool units such as villans. these are good as they are sneaky and have bows. they need to be well defended though

High_Priest_Naresh August 23rd, 2005 02:50 PM

Re: mictlan-blood
 
I need people for my game!!!!

Molog August 23rd, 2005 03:08 PM

Re: mictlan-blood
 
Post a thread in the multiplayer forum, some people there were looking for a game.

Oversway August 23rd, 2005 03:26 PM

Re: mictlan-blood
 

Villans arn't that great. I think woodsman are just as good, if not better.

Blood seems to be all about the summons and items. I guess blood vengance can be good (havn't used it myself) and hellbind heart is nice, but the blessings, sites, and other (non-summon) battlefield magic isn't anything special. Yeah, the rare blood sites are good...for blood summons.

High_Priest_Naresh August 24th, 2005 04:20 AM

Re: mictlan-blood
 
yeah but you dont find woods men very easily


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