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-   -   Listing of Modable Stuff (http://forum.shrapnelgames.com/showthread.php?t=25570)

Arholly August 23rd, 2005 02:20 PM

Listing of Modable Stuff
 
Hi,
I am looking to do some modding and was wondering if there is any other documentation besides the incomplete pdf on the illwinter site? I was looking for something more complete.

Also, here are some questions:
1) Is there a way to make it so that a nation is automatically assigned a god like the shepards game, and if so, how is that done?!?

2) How are nation-specific units created?

Thanks,
Arholly

Edi August 23rd, 2005 05:05 PM

Re: Listing of Modable Stuff
 
If you have applied the latest patch, you should have the updated modding.pdf document in the documents folder of the game. In addition to that, you will find the Dom2 Database by yours truly a helpful aid. The Weapons & Armor and Units DBs can both be downloaded from Arryn's site.

As for your questions:

1) Yes. However, you need to consult the mapedit.pdf for mapmaking instructions, as assigning specific pretenders to a nation is done through the mapfile and must be done separately for each mapfile.

2) The same way as you go about creating any other unit. If it's a brand new unit, you need the graphics files for it. Then you need to make a modfile that specifies the unit. Note that the unit is not assigned to any nation or poptype automatically. Poptypes can't be modded, but you can add units to national rosters by uisng the following commands:
<font class="small">Code:</font><hr /><pre>#selectnation &lt;nation nbr&gt;
#addrecunit &lt;unit nbr&gt; //adds the unit to the roster of recruitable normal troops for the nation

#addreccom &lt;unit nbr&gt; //adds the unit as recruitable commander for the nation

#end</pre><hr />

Edi


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