.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   WinSPMBT (http://forum.shrapnelgames.com/forumdisplay.php?f=78)
-   -   COIN stikes WAY off target (http://forum.shrapnelgames.com/showthread.php?t=25603)

Skotty702 August 26th, 2005 02:01 PM

COIN stikes WAY off target
 
Is there any chance of tightening up the area of engagement for COIN stikes? I just had another bad PBEM run where my Mig-21 COIN planes hit my arty park.

I plotted the ingress from the opposite end of the map,planes took NO AA fire, yet dropped hurt on my mortar park that was over 70+ plus hexes (over 3km I think) from the plot hex. My FO could not see the hill top where the stike was to take place, but being this far off target is silly IMO. I fully expect to have issues of friendly fire from air to a certain extent, but 3km?

The only real success I have had with COIN planes is if I have NO soft units on my side.

I know if there is no LOS to target, you are taking a risk, but I don't see why things should drift this far outta whack. Especially in a prepared assault battles against know fixed defensive postions on prominent terrain features.

I know this would be really a pain to code, but it would be nice to establish a no fire zone on the map for friendly airstikes. The map we are playing on has very obvious terrain features, with hills in the NW and a city in the SE, on the other side of a river. This is where my mortars are postioned, in the city. I would think it would be in the realm of reality in a prepared assault that the assigned airstrikes would know that anything in the city is friendly and not drop ordinance in that area. Just a thought.

Thanks
Scott

Pyros August 26th, 2005 03:29 PM

Re: COIN stikes WAY off target
 
Hi Scotty,

In order to avoid such an unlucky event (friendly fire) you may assign the entry point of the airstrike to be a different one... Like for example the enemy side!

friendly yours,
Pyros

p.s Hope you doing fine http://forum.shrapnelgames.com/images/smilies/wink.gif

Skotty702 August 26th, 2005 03:32 PM

Re: COIN stikes WAY off target
 
Opposite end as I stated was the enemy side. http://forum.shrapnelgames.com/images/smilies/happy.gif

Pyros August 26th, 2005 03:41 PM

Re: COIN stikes WAY off target
 
Then, you could experiment with the exit direction (diagonal zone)... LOL http://forum.shrapnelgames.com/image...es/biggrin.gif

Skotty702 August 26th, 2005 03:43 PM

Re: COIN stikes WAY off target
 
I did that too. lol

Pyros August 26th, 2005 03:51 PM

Re: COIN stikes WAY off target
 
In a more precise analysis:

When an airplane is doing a blind airstrike then if it follows a diagonal route it will travel 40% more time inside the enemy control zone, which means an increase of 40% in its ability to spot a valid target.

cheers,
Pyros

Skotty702 August 26th, 2005 04:01 PM

Re: COIN stikes WAY off target
 
That's what I plotted, ingress from the NW from the enemy side and egress NE. 3 km off target is still rather silly IMO. http://forum.shrapnelgames.com/images/smilies/happy.gif

DRG August 26th, 2005 05:10 PM

Re: COIN stikes WAY off target
 
Attach a save if you have one. I have NEVER seen an airstrike go that radically wrong for no reason.

Don

Skotty702 August 26th, 2005 07:13 PM

Re: COIN stikes WAY off target
 
Email me Don at skotndiva@cox.net and I will send you the files.

Thanks for your time.

Cheers
Scott

Mobhack August 26th, 2005 09:09 PM

Re: COIN stikes WAY off target
 
COIN strikes going extremely way off target should already be fixed in the patch. I cannot recall if there was a special bullet for it or not, but I recall doing some work on planes going off far too far on rare occasions.

(if Don cannot get the same behaivoiur with the save game, then it is sorted)

Andy


All times are GMT -4. The time now is 09:38 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.