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-   -   Question re: making a scenario *DELETED* (http://forum.shrapnelgames.com/showthread.php?t=25623)

tempes156 August 27th, 2005 10:07 PM

Question re: making a scenario *DELETED*
 
Post deleted by tempes156

tempes156 August 27th, 2005 10:09 PM

Re: Question re: making a scenario *DELETED*
 
Post deleted by tempes156

PlasmaKrab August 29th, 2005 02:29 PM

Re: Question re: making a scenario
 
All weapons are meant to deal damage. I don't think that you will find a single one in any oob that will allow shooting and not killing. Of course you can swap all tank guns with MGs f.e., but they will kill your infantrymen just as well.

Besides, even weapon with no warhead size and no HEK (prototype in-game non-lethal weapons) tend to disable people definitely (killed or not is no matter).

This being said, if ever you manage having simulated weapons in a game (a simulated simulation, as it were), how would you decide that a unit would have to be drawn out of game? As long as they aren't killed they will fire on and on, except if badly suppressed where they will wait for some turns before turning up again... http://forum.shrapnelgames.com/images/smilies/wink.gif

Of course, if you play PBEM, you can decide when to withdraw the casualties, or even disable all weapons and work by LOS.

DRG August 29th, 2005 03:01 PM

Re: Question re: making a scenario
 
Quote:

tempes156 said:
Related question to the above...anyone ever come up with a means to have mock engagements using MILES gear?


The entire game is a mock engagement. Nobody actually dies when a casualtiy is taken so think of this as one big MILES exercise

Don

Double_Deuce August 29th, 2005 03:09 PM

Re: Question re: making a scenario
 
Using MILES you have simulated casualties. Just consider the KIA's and burning wrecks these simulated casualties.


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