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-   -   Movement bug? Please review these turn files (http://forum.shrapnelgames.com/showthread.php?t=25695)

ioticus August 31st, 2005 01:01 PM

Movement bug? Please review these turn files
 
1 Attachment(s)
I moved 2 armies from 2 provinces to attack a single enemy held province that was adjacent to both, but only one of the adjacent provinces attacked the enemy province while the other army (the larger one with my pretender) apparently did not move. As a result, I lost nearly the entire army, including my prophet http://forum.shrapnelgames.com/images/smilies/mad.gif

The three provinces in question are 75, 63 and 70. Attached to this post are the 2h and turn files for my orders.

Could some please review the files for my orders and the results to tell me what happened? Thanks.

ioticus August 31st, 2005 01:02 PM

Re: Movement bug? Please review these turn files
 
1 Attachment(s)
Attached to this post is the turn file for the results of the previous turn's orders.

Zooko August 31st, 2005 01:17 PM

Re: Movement bug? Please review these turn files
 
Is this in the 2x2x2x2x2 game? Because if so I shouldn't look. Unless you say it is okay for me to do. :-)

ioticus August 31st, 2005 01:34 PM

Re: Movement bug? Please review these turn files
 
Quote:

Zooko said:
Is this in the 2x2x2x2x2 game? Because if so I shouldn't look. Unless you say it is okay for me to do. :-)

No, it's the Octopus Overlords game. So anyone in that game please don't look http://forum.shrapnelgames.com/images/smilies/happy.gif

sushiboat August 31st, 2005 04:23 PM

Re: Movement bug? Please review these turn files
 
One of the Pretender's crossbowmen had two afflictions, a chest wound and a limp. When I click on the movement stat in the unit info, it says Army Map Movement Speed is 0.

If that is indeed the problem, it is annoying that the arrow on the strategic map indicates that the army movement is possible.

ioticus August 31st, 2005 06:35 PM

Re: Movement bug? Please review these turn files
 
Quote:

sushiboat said:
One of the Pretender's crossbowmen had two afflictions, a chest wound and a limp. When I click on the movement stat in the unit info, it says Army Map Movement Speed is 0.

If that is indeed the problem, it is annoying that the arrow on the strategic map indicates that the army movement is possible.

I don't think that's it, because all non-leaders have an army map movement of zero.

Molog August 31st, 2005 08:49 PM

Re: Movement bug? Please review these turn files
 
Perhaps your enemy tried to move into the province your god was in and pushed that army back or something?

With me all crossbowman have mapmove of 2.

ioticus August 31st, 2005 09:01 PM

Re: Movement bug? Please review these turn files
 
Quote:

Molog said:
Perhaps your enemy tried to move into the province your god was in and pushed that army back or something?

With me all crossbowman have mapmove of 2.

I never heard of that. I thought that movement into an enemy location always results in a battle, either in the original location or the location you move into.

The crossbows have a map movement of 2 but since they can't lead armies their army map movement rate is zero.

Turin September 1st, 2005 01:37 PM

Re: Movement bug? Please review these turn files
 
I guess this happened:
First the game checks the movement between him and your pretender army.
His army wins and wants to move to your pretender´s province, your pretender armyies´ orders get overwritten to defend, because the battle should take place in the province held by your pretender´s army.

Then the game checks the movement between your secondary army and his main army. Your army wins, his armies´ movement orders get overwritten to defend and we get the turnfile you got.

Note that your scout made it through with his sneaking orders, which would fit with my guess.

ioticus September 5th, 2005 07:48 PM

Re: Movement bug? Please review these turn files
 
Quote:

Turin said:
I guess this happened:
First the game checks the movement between him and your pretender army.
His army wins and wants to move to your pretender´s province, your pretender armyies´ orders get overwritten to defend, because the battle should take place in the province held by your pretender´s army.

Then the game checks the movement between your secondary army and his main army. Your army wins, his armies´ movement orders get overwritten to defend and we get the turnfile you got.

Note that your scout made it through with his sneaking orders, which would fit with my guess.

Your explanation makes sense, from a mechanics standpoint, but it seems there should be a provision in the code for a case like this, because it doesn't make sense that the army would just sit there and not move. Can Illwinter comment on this?


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