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AI and combined arms
I'm wondering if it would be difficalt to make AI coordinate armor and infantry in some simple way, like make armor wait for infantry and allow it move befor armor ?
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Re: AI and combined arms
You can't use this as a general rule.
For instance if the battlefield is clear/open and the enemy hasn't AT capabilities you won't send your infantry ahead of your Tanks! chears, Pyros |
Re: AI and combined arms
In SPWaW when I create some scenarios (especially urban fighting) I simply reduce the speed of the Armor. this wat they move more or less together. Another way is to make them as reinforcements and enter the battlefield a bit more late ang give time for the infantry to advance.
Of course if bringing Armor forward is advised them you have less work to do. You can still reduce the speed of the armor not to go too far from the infantry. Of course this is still not as effective as a human would play but much more effective than the AI plays as usual. Artur. |
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