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Load error counter
I have noticed the following occurring twice now. My opponent sent me a PBEM turn but he forgot to update his zip. I unzipped the files into the PBEM folder and opened the turn to realize that this was a previous turn. My opponent updated his zip and sent it along and things were fine except that my turn counter read 5 loads, 4 quit, 1 fail. This is fine. But now each turn the fail counter continues to climb by 1 and my opponent (player 2) is now registering failed loads.
I think the game is picking up on the overwriting of the previous turn and bringing that forward each turn. Either way, the failed loads do not mean much if the game just keeps increasing the counter by 1 after every turn once you have a screw up. Is this a bug? |
Re: Load error counter
Quote:
2) "My opponent updated his zip and sent it along" - he replayed the turn and zipped it? or he sent the correct turn's zip this time? My guess is that you tried to play a previous (wrong) turn sent by the other player. At what point did you abort your play of this wrong turn?. Did you save to play later and exit (then overwrite with the zip) or did you play the turn through, then overwrite it? I also presume you were therefore not each saving each turn to a numbered zip as recommended in the "playing by email" section of the manual, and were using the same zip file name, thus leaving yourselves open to such confusion?. Quote:
It is not a good idea to just exchange a file called "mygame.zip" or to re-use it, as then you can forget to zip to it, and send the file to your opponent with old data in it - which seems to have been the case here for your opponent?. By appending a turn number to the zip file's name, you have to have done the zip operation into a new file first http://forum.shrapnelgames.com/images/smilies/happy.gif! Cheers Andy |
Re: Load error counter
He played the correct turn but forgot to update his zip. I unzipped the file he sent me, placed it into the PBEM folder and noticed it was an old turn and told him to update his zip which he did. However, we are now getting counter errors each turn. The counter continues to increase each turn by 1 although no further mistakes have been made. At most it should read something like:
P1 10 load 9 quit 1 failed P2 9 load 9 quit 0 failed but instead it is reading P1 10 load, 9 quit, 3 failed (if we played 3 turns since the error) P2 9 load 9 quit 2 failed. |
Re: Load error counter
Correction to this, I just played another turn from my opponent and this is what the counter reads:
We are on turn 8, I am player 1. P1: 9 load, 8 quit, 4 failed P2: 5 load, 5 quit, 2 failed (????? HUH) As stated we have only had 1 failed load due to a non updated zip. |
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