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tempes156 September 13th, 2005 03:51 AM

Special Forces
 
Just noticed that there are no U.S. SF or SEALs. Curious as to why not? UK and other nations have their spec ops units represented (ie SAS).

Tempes

DRG September 13th, 2005 06:13 AM

Re: Special Forces
 
If you look a bit closer you will find Ranger formations in the US OOB and SEAL platoons in the USMC OOB

Don

tempes156 September 13th, 2005 03:34 PM

Re: Special Forces
 
Ahh, didn't look in the USMC, so pardon missed that. http://forum.shrapnelgames.com/images/smilies/happy.gif

Rangers yes, but no SF. Two very different beasts.

whdonnelly September 13th, 2005 04:13 PM

Re: Special Forces
 
Has anyone been able to edit either SOF units or a SOF helo that can unload into either buildings or forest hexes, to represent the fast-ropes and other rappel missions from helos? I haven't been able to figure it out yet.
Will

Pepper September 13th, 2005 05:48 PM

Re: Special Forces
 
Quote:

whdonnelly said:
Has anyone been able to edit either SOF units or a SOF helo that can unload into either buildings or forest hexes, to represent the fast-ropes and other rappel missions from helos? I haven't been able to figure it out yet.
Will

This would be a nice function. I was trying to do an urban assault with helo insertions and wanted to do this but alas ... doesn't appear possible to me (probably hard coded into what helo can and cannot do -- i.e. cannot land on hexes with anything in them: trees, buildings, etc.)

Pepper September 13th, 2005 05:49 PM

Re: Special Forces
 
Quote:

tempes156 said:
Ahh, didn't look in the USMC, so pardon missed that. http://forum.shrapnelgames.com/images/smilies/happy.gif

Rangers yes, but no SF. Two very different beasts.

Rangers are part of USSOCOM just like SEALs, Delta, PJs, etc.

Marine Force Recon are the only holdouts, I think.

PlasmaKrab September 14th, 2005 09:47 AM

Re: Special Forces
 
Quote:

Pepper said:
Quote:

whdonnelly said:
Has anyone been able to edit either SOF units or a SOF helo that can unload into either buildings or forest hexes, to represent the fast-ropes and other rappel missions from helos? I haven't been able to figure it out yet.
Will

This would be a nice function. I was trying to do an urban assault with helo insertions and wanted to do this but alas ... doesn't appear possible to me (probably hard coded into what helo can and cannot do -- i.e. cannot land on hexes with anything in them: trees, buildings, etc.)

Thinking about this, would there by any chance be some workaround that would allow to have controllable paradropping helos? I know that there would be asolutely no point to that considering that you can just land the helo and get rid of the various annoyances involved in paradropping, but that could provide a way to drop SF or such (top-notch tough guys anyway, in game terms they'd have o e to avoid breaking three ankles each while ctually dropping on BUA) on any non-landable terrain.
That would be something purely editor-controlled of course.

I'm just tossing that idea into the air, I have positively no idea how that would work, even if it would have any chance to work, ut if anyone fees desperate enough to try something on this line...

AB September 14th, 2005 05:08 PM

Re: Special Forces
 
I've thought a good way to represent US Special Forces - in a campaign anyway - is to create an elite 6 man HQ team (the normal HQ unit in a campaign), and then three two-man company HQ teams. These would represent a fill 12 man A-Team, with additional 'indiginous' type troops assigned to the Company HQ - representing the Special Forces Advisors leading 'G's'. Add an FO type unit to represent an CCT team, and you have a full A team led guerilla force.

whdonnelly September 15th, 2005 06:06 PM

Re: Special Forces
 
I was going to try and mobhack a "Ranger/Commando" class helo that can land or unload anywhere, but I can't find the area to delete forbidden terrain. Still, that might leave an unfair ability to pick-up anywhere, also.
Will

tempes156 September 15th, 2005 07:22 PM

Re: Special Forces
 
Would love to see SF A-teams added into the US OOB, as creating scenarios/campaigns that focus on the conflicts we are seeing today require them to a very large degree.


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