![]() |
caelum
caelum
1.practically all flying troops great mages can use sc pretender with: tempest boots of speed spirit helm dancing trident wine sack rime hauberk these are great with the arch seraph(ine?) pretender, 60 clay men, 50 archers commander set to wind guide, and (tempest spell) then attack rear most, attacked ermor with this army, they had: 8 banes, 3 bane lords 1000 various undead (cannot be bothered to list them all) 5 undead mage thingies, 5 undead mammoth thingies I stomped them flat! all thier troops were at the front including the banes and lors and mages were spead out on the edges of the battle field clay men were on hold and attack so all the enemies were three quaters of the way across the battle field before my god started moving! tampest spell wped out over 100 troops in one go, archers killed 30 and spirit helm killed 3 next turn god attacked the undead mages! killed them all with 4 attacks: 1 or 2 with dancing trident 2 with tempest 1 with spirit helm clay men put up an inpenetrable barrier killing 50 people that turn archers failed to kill anything but injured several put it this way the battle was over before turn 15 the score? me: lost 4 claymen another 8 got battle afflictions(but not for long!) al my archers ran out of arrows and killed thier bane lords! ha! lost 10 archers ermor: 864 undead... well errr... dead http://forum.shrapnelgames.com/image...es/biggrin.gif 6 banes dead http://forum.shrapnelgames.com/image...es/Injured.gif 3 bane lords all but 1 mage! I love it! http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: caelum
And this isn't even the massively overkill Caelum of Dominions - PPP where lesser air elementals didn't cost gems to summon...
To give you an idea, just drop a dozen basic seraphs on some province with a screen of useless troops, have them cast quickness and then watch the battlefield completely overrun by air elementals. Now *that* was something to see... Edi |
Re: caelum
Those were they days, eh? Now they have to do it with False Horrors...
|
Re: caelum
yea:p gota love false horrors :p ghost wolves are also useful (but raise skeletons kinda puts ghost wolves to shame eh?)
|
Re: caelum
Roger that, that is why i rock most of the time with emor http://forum.shrapnelgames.com/images/smilies/laugh.gif
My problem with caelum is: I scrip the first 5 spells (Quickness, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt) and what happens then: charge Body, aim, phantastal warrior, airshield! http://forum.shrapnelgames.com/images/smilies/frown.gif http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: caelum
ah well arch seraph preyender with spirit helm and tempest... gotta love it!
|
Re: caelum
One small quibble about this build item-wise: Rime Hauberk vs. Ermor? Jade (more speed) or Rainbow (reinvigoration) or even Hydraskin (regeneration) Armor would have been a better choice as undead are immune to cold effects. Also the Bag of Wine likely should have been on a seraphine rather than the pretender-- replace with Stone Bird (4 attacks!)... hmm, multiple commanders with Spirit Helm, Dancing Trident, Stone Bird, Boots of Quickness, Jade Armor = a bulldozer, and hyper easy to build as Caelum (keep hiring High Seraphs until you get enough E picks for SB and JA)
|
Re: caelum
but for one commander... come on! anyway the bag of wine was to keep my troops feed as I already had 3 nature that was...
40 out of 51 people fed! trying it out on man marignon and pangea soon.... (17 nations match!) |
Re: caelum
Heh, last time I played Caleum, the first 7 mages had a random in Astral...but it was random!...LOL.
So, script on the three masters was (Quickness, Communion Master/slave, Thunder Strike, Thunder Strike, Thunder Strike, Thunder Strike). Serious fun, at least for a while. :-) |
Re: caelum
Quote:
|
All times are GMT -4. The time now is 05:16 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.