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-   -   2 artillery (screen) related bugs in WinSPMBT 2.0 (http://forum.shrapnelgames.com/showthread.php?t=26163)

jvankessel September 29th, 2005 08:50 AM

2 artillery (screen) related bugs in WinSPMBT 2.0
 
1. Offmap rocket artillery missions assigned in the deployment phase, get executed at the end of the opponent's first turn. (This might also be the case for other offmap varieties; I haven't checked).
2. The hidden/visible map entry/exit button for air missions, doesn't work while assigning airborne drops. (Workaround: Go back to regular artillery; select the entry/exit path and then go to airborne drops to assign the mission(s)).

I simply LOVE the way air power works now. Real standoff attacks, no more "fighter reconnaissance" and no more falling asleep while watching everyone and their grandmothers taking ineffective shots at my strike aircraft. I am VERY happy.

Pyros September 29th, 2005 09:20 AM

Re: 2 artillery (screen) related bugs in WinSPMBT 2.0
 
Hi,

Your comments are appreciated and well pointed.


cheers,
Pyros

Pyros September 29th, 2005 10:01 AM

Re: 2 artillery (screen) related bugs in WinSPMBT 2.0
 
1 Attachment(s)
jvankessel,

Can you please specify me the settings for the off-map rocket arty issue? Or even better, can you attach a savegame file?

I tried to confirm your remark but with my settings, everything seems to work fine. The pre-designed rocket arty arrives at the start of the game (0.0 delay)

cheers,
Pyros

http://www.shrapnelcommunity.com/thr...map%20arty.JPG

jvankessel September 29th, 2005 11:21 AM

Re: 2 artillery (screen) related bugs in WinSPMBT
 
Now I can't replicate it -- I should grumble, but no bug is a good thing. If I encounter the phenomenon again, I'll upload a savegame. Sorry for wasting your time, Pyros.

Pyros September 29th, 2005 11:50 AM

Re: 2 artillery (screen) related bugs in WinSPMBT
 
jvankessel,

First of all, any feedback is welcomed and you aren't wasting my time. http://forum.shrapnelgames.com/images/smilies/happy.gif

Secondly, the first time I tried to confirm your remark, (I think) that I also experienced the same "rocket artillery" issue, but since then... I haven't been able to reproduce it.

cheers,
Pyros


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