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-   -   Diplomatic Triggers (http://forum.shrapnelgames.com/showthread.php?t=2618)

Magus38 April 4th, 2001 12:59 PM

Diplomatic Triggers
 
In my current game I just reahed level 10 in Propulsion, receiving Quantum Engines III. Within two months (turns) every single other species turned against me completely. Races that I had had partnerships with since the beginning of the game over two hundred turns earlier, who had had "Brotherly" dispositions toward me were "Murderous" and at war with me after that. Every race without a single exception and I am playing in a 20 race huge galaxy!!! This is a bit unrealistic if you ask me. I was thinking of softening their reaction through a diplomatic mod, but I am not certain I know how to proceed?

Any thoughts on either their abrupt reaction or how to do the mod?

[This message has been edited by Magus38 (edited 04 April 2001).]

DirectorTsaarx April 4th, 2001 04:43 PM

Re: Diplomatic Triggers
 
In all seriousness, sounds like you tripped the "Mega-Evil Empire" (MEE) trigger. Look in "Settings.txt"; there's a setting for MEE, (I think it's 170 for default). The setting is used as a percentage; when your score is (for example) 170% (or 1.7 times, or 70% higher than) the second place player's score, MEE kicks in. I think the setting is 250 for AI's, so an AI would have to have 2.5 times the second place player's score to become MEE.

There's been a lot of debate here about it; do a search on MEE or Mega-Evil Empire.

BTW - you can also turn this feature OFF at game setup...

Magus38 April 4th, 2001 05:44 PM

Re: Diplomatic Triggers
 
The kooky, yes I said kooky, thing of it is that I only have three systems. In a huge galaxy you'd think this hardly qualifies me for the Mega Evil Empire title, sigh. I ddi research all colonization techs so I could absolutely fill up every planet. It is turn 253 and I have 3 systems containing 33 colonized planets and a population of 39.8B. You are right about the score though, my score is currently 868.7 while my nearest competitor, the Narn Regime (great job there) sports 511.1. I think my score received a huge boost when I converted all monoliths to monolith III's and built those 20 baseships... I can understand people banding against me to an extent, but as I am never the aggressor it would be nice if the game took that into consideration. There are BIG nice guys in the universe after all... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Magus38 April 4th, 2001 09:45 PM

Re: Diplomatic Triggers
 
You guys were right... Mega Evil Empire... sigh. I edited all races anger files and changed the value from the default 50 to 100. Now the quadrants races are easing up on me a bit, which makes the game more interesting. Thanks for the information.

Daynarr April 4th, 2001 09:48 PM

Re: Diplomatic Triggers
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magus38:
The kooky, yes I said kooky<HR></BLOCKQUOTE>

Is that even a word. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

Magus38 April 4th, 2001 10:25 PM

Re: Diplomatic Triggers
 
I maintain that it is and define it thus:

It is the adjective one applies to eccentric, peripheral or otherwise skewed or screwy people or phenomenon. Mildly pejorative, but often with an element of amusement or affection.

Nitram Draw April 4th, 2001 10:40 PM

Re: Diplomatic Triggers
 
Definately a word. kook - An eccentric, zany person according to American Heritage. Kooky - adj.
Those two words describe just about everyone I work with!

[This message has been edited by Nitram Draw (edited 04 April 2001).]

Atrocities April 5th, 2001 01:21 AM

Re: Diplomatic Triggers
 
You sir have become a threat to the stability of the galaxy. In other words, you be super evil empire now. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Welcome to the club. I recommend that you now squash your enemies one by one. Glass their worlds, and force their people into slavery. (no insult intended to any one)



------------------
"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patric Stewart as Captain Picard
UCP/TCO Ship Yards

Lucanos April 5th, 2001 03:12 AM

Re: Diplomatic Triggers
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
BTW - you can also turn this feature OFF at game setup...<HR></BLOCKQUOTE>

Now, why didn't I know that?


Lucanos April 5th, 2001 03:15 AM

Re: Diplomatic Triggers
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Magus38:
You guys were right... Mega Evil Empire... sigh. I edited all races anger files and changed the value from the default 50 to 100. Now the quadrants races are easing up on me a bit, which makes the game more interesting. Thanks for the information.<HR></BLOCKQUOTE>


Can you alter the AI files and apply them to an ONGOING game?

Don't you hafta start all over?

IF not, I feel really stupid here!


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