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Major Enhancement In The Works!
News Release For Immediate Release
Major Enhancement To Salvo! In The Works! Open Call For Multiplayer Testing! Hampstead, NC, 04 October 2005 So you've battled the Spanish, the English, the French, and a whole school of scurvy- ridden pirates. You've sent ship after ship down to Davey Jones' locker, and made many a shark happy. And while yes, in the warm glow of the tavern as you sip upon your ale and reminisce over those glorious battles, all that was well and good you can't help but feel that you're hungry for an even more vicious foe. You yearn to go up against the most dangerous game of all--man. Unfortunately in the initial release of Spruegames' Salvo!, the game of Fighting Sail for both Windows and Mac, you could only go up against the computer. O captain, my captain, that's about to change! By far the most requested feature for Salvo! is the ability to play against other live captains, and developer Spruegames has been hard at work making it possible. The enhancement is now at a point where final testing can begin and we need your help! Shrapnel Games is looking for a number of testers (both Windows and Mac) who own Salvo! and want to play multiplayer games to test out the netcode. It is TCP/IP based and will allow both LAN and Internet play. Additionally, hotseat and PBEM will be added. Interested parties can apply for the gig by dropping Mindi Arnesen a line at mindi@shrapnelgames.com. Potential testers should be aware that a thorough run- through of all scenarios will be required, to ensure that there are no unknowns when the patch is released for public consumption. When emailing please let her know what OS you are running, so we have an even mixture for test purposes. While the multiplayer enhancement is the biggest feature being worked on, rather than just leave it at that Spruegames is also adding several other cool features, and correcting the few bugs that slipped by. Some of these new features and bug smashing include: * A battle generator, allowing players to select specific maps and ships (or generate their own fleets), set the weather, and more. * Battle tweaker. Change ship locations and build squadrons. * Fog error on some systems now fixed. * Adjusted damage levels. Salvo! is a historical turn-based game set during the Age of Sail (17th through 19th centuries). Players command everything from single ships to whole fleets, as they battle their foes both on the open ocean and near land. Deftly balancing gameplay with historical accuracy, Salvo! is a game that is highly intuitive to play, yet features enough chrome to please any grognard without bogging the game down for naval newcomers. It is available for both Windows and Mac, and retails for $39.95 through the Shrapnel Games e-store, the Gamers Front (www.gamersfront.com) |
Re: Major Enhancement In The Works!
All very fine and splendid, but, when are you going to release the patch that makes the original game playable, ie. gets rid of the macromedia crashes and the improves the appalling performance?
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Re: Major Enhancement In The Works!
Ho, that's very good news, I feared nothing was being done due to the lack of forum activity, but it looks rather like *everything* requested was being done *instead* of forum chatting ! http://forum.shrapnelgames.com/images/smilies/laugh.gif
Personnally I experienced no crashes and performances are OK if not wondrous, so I'm pretty happy http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Major Enhancement In The Works!
Xerxes, the patch is being tested as we speak and will be released as soon as we feel confident it is ready. Have you tried the test build Andrew posted in another thread? Any information you can supply about the game's performance on your system will be most helpful in identifying the problem and correcting it.
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Re: Major Enhancement In The Works!
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You hit the nail right on the head. Iv been putting in a lot of hours to address some of Salvo’s deficiencies. After testing starts – I’ll be posting a full list of the bug fixes and features. Xerxes: I apologize for the delay, but I figured that while we were ramping up for testing the original MM crash bug it would be a good thing to go ahead do a full update. (Rather than come back again and try to generate testing enthusiasm a third time.) Oddly enough, the new solution for the MM crashes in Salvo is a bit different from what is on the www.spruegames.com page. So I’ll be targeting folks like yourself to make sure the new fix works. |
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