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Need Combat Spell Advice
So, I was getting rocked by QM in a duel recently and it became clear to me that, even now, my understanding of combat magic is still weak. Lets hear some sage advice from the old dom2 veterans about how to use magic on the field of war.
Do you even use much magic on the battlefield itself? What tatics do you use with which magic schools? What spells are most commonly used in combat for the different paths of magic? |
Re: Need Combat Spell Advice
Hah, that's a pretty tall order without any specifics to deal with.
Maybe if you were a little more specific or nation/pretender would give people a little room to give you advice. |
Re: Need Combat Spell Advice
I'm a SP mainly. But I can certainly say that magic on the battlefield is absolutely required to make a good impact.
All the paths pretty much have a basic at about lvl 1 or 2 and then more advanced attack which can be gained at about lvl 4 or so. off the top of my head. Fire - Fire Flies, Fire Darts, Flame bolt, Fireball Earth - flying Shards, Blade wind, far strike Blood - Blood boil, Hellfire, Bleed, Agony Water - Cold Bolt, Sailors Death Astral - Star fires, Solar rays, Stellar Cascades, Mind Burn, Soul Slay Death - Shadow Bolt, Shadow Blast Nature, Vine Arrow, Sleep And thats not even mentioning the multipath stuff like nether bolts, or acid rain etc. usually you can research an attack spell for a mage within a turn or two of starting that he can cast right out of the box with no gem cost. use that as your starting point. Spiro |
Re: Need Combat Spell Advice
Huh, that's a pretty big question ...
Sure I use (even abuse) battlefield magic, I can list some of the most used spells by path (in research order mostly): Earth : Legions of Steel, Blade Wind, Weapons of Sharpness, Earthquake, Living Earth Air : Lighting Bolt, Orb Lightning, Wind Guide, Schockwave, False Horror spamming, Thunderstrike, Storm, Wrathful Skies, Living Air, Shimmering Field Fire : all fire evocations blast spells :Flame/fire bolt/blasts, Fireballs, Falling Fires, Holy Pyre, Astral Fire, Phoenix Pyre, Flame Eruption, Fire Storm, Flame Storm, and Living Fire, Water (on surface) : Quickness, BoW, Falling Frost, Frozen Heart, Living Water Astral : Communions, Body Eth, Luck, Mind burn, paralyze, Soul Slay, Enslave Mind, Opposition, Astral Tempest, Master Enslave Death : skeleton spam (Raise..), Dust to Dust and Wither bones (vs undead), Terror, Nether Bolts, Shadow Blast, Cloud/wind of Death, Soul Vortex, Disintigrate Nature : Tangle Vines, (Mass)Protection, Berserkers, Strength of Gaia, Swarm, Howl, Foul Vapors, Sleep Cloud, Charm Blood : not much, except Summon Imps, Call Horror and Blood Lust Well, that's just what comes to my mind right now, surely there are other http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Need Combat Spell Advice
one of my favourite is quickness + nether darts (hard to get but can be used with marsh master with astral random) and i also like false horror/raise skeletons with quickness which are most often used by caelum and miamasa respectively .
give us a specific nation then maybe we help more (with a bunch of death increasers in late game i have a bunch of marsh masters with bone grinding http://forum.shrapnelgames.com/images/smilies/laugh.gif (which rocks if use en mass) and of course with miamasa its VERY useful to have 1 or 2 mages casting quickness and relief |
Re: Need Combat Spell Advice
A nation with sacred mages that can use Evocation-based spells, and preferably have Water or Nature or otherwise benefit from Alteration (W = Quickness, N = Eagle Eyes). Take a W9 pretender, go for Evocation 5 (Falling Frost) and Alteration 2, and your pretender becomes very good damage dealer. E.g. Pythium's and Abysia's mages would also get lots of nice attack spells. If a nation has mages that benefit from a School of magic, which has power-scaling spell of a path with fitting blessing for that race, you have a good combination. Pick one of those, and try a SP game focusing on getting the goodies soon. Astral Fires and Nether Darts are the most powerful multiclass Evocations, most easily used by Broken Empire Ermor, Marignon and Utgård Jotunheim.
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Re: Need Combat Spell Advice
cant believe i forgot to mention my utgard friends, havnt used em in ages. just make a ton of labs and castle and spam out nether darters
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Re: Need Combat Spell Advice
well summon spamming is obviously my favourite and quickness is almost a must. if you can get use it and relief is also useful. for me the better AoE the better because even low damage, high AoE spells with quickness and multile mages will do alot of hurt
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