![]() |
LZ-Xray topo map
1 Attachment(s)
After several days of map work I have almost completed the topo stage of the LZ-Xray map.
The next post shows part of the topo map. http://www.shrapnelcommunity.com/thr...-Xray-topo.JPG |
Re: LZ-Xray topo map
1 Attachment(s)
|
Re: LZ-Xray topo map
Excellent job on that map Pyros!
Thats kind of how I do it except I put a level 10 hill at each grid connection where you put the digit grid coordinates. I haven't done it for a while and so am kind of rusty. I'll have to get back into practice. |
Re: LZ-Xray topo map with water
1 Attachment(s)
|
Re: LZ-Xray topo map with dense forest - stage 1
1 Attachment(s)
I added the dense forest locations (dense green)
http://www.shrapnelcommunity.com/thr...Xrayforest.JPG |
Re: LZ-Xray topo map with dense forest - stage 1
Wow, gotta admit that's very impressive http://forum.shrapnelgames.com/images/smilies/shock.gif, I love the way you did the contour lines.
|
Re: LZ-Xray topo map with dense forest - stage 1
Stephane,
The bad thing is that with all the vegetation on it (dense forest) the curves won't be visible... http://forum.shrapnelgames.com/images/smilies/happy.gif cheers, Pyros |
Re: LZ-Xray topo map with dense forest - stage 1
Pyros, you need to write a map making tutorial at some point and use this map as the basis/example.
|
Re: LZ-Xray topo map with dense forest - stage 1
Perhaps we could make this map tutorial a joint effort! http://forum.shrapnelgames.com/images/smilies/happy.gif
cheers, Pyros |
Re: LZ-Xray topo map with seconda forest
1 Attachment(s)
I added secondary trees and short green (modified)
http://www.shrapnelcommunity.com/thr...sec_forest.JPG |
All times are GMT -4. The time now is 11:26 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.