.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Repair bays (http://forum.shrapnelgames.com/showthread.php?t=26503)

Elowan October 20th, 2005 10:57 AM

Repair bays
 
Searched the entire forum and the question remains: do RB's on the same ship stack? Or is it a sector thing? How about a SY and RB on the same ship?

Thnx.

Atrocities October 20th, 2005 11:02 AM

Re: Repair bays
 
I think RB do stack... but don't quote me on it.

Suicide Junkie October 20th, 2005 11:26 AM

Re: Repair bays
 
1) All repair bays in the sector are added together.
2) Then your racial modifiers are applied
3) All repair points are applied to an arbitrary ship which has at least one component in your priority list which is damaged (see the budget screen, repair priorities is a button there)
4) Priority components are fixed first, in the order of placement on the ship.
5) Then non-priority components on the same ship are repaired in order of placement.
6) If the ship is completely repaired before all the points are used up, goto 3 and pick a new ship to repair.

Atrocities October 20th, 2005 11:31 AM

Re: Repair bays
 
I love you math guys who know all this stuff. http://forum.shrapnelgames.com/images/smilies/happy.gif Perhaps your answer should be added to the FAQ? What do you think?

inigma October 20th, 2005 11:35 AM

Re: Repair bays
 
hey suicide junkie, could you create a wiki article for Repair Bays and add that info to that page? that would be awesome!

geoschmo October 20th, 2005 11:56 AM

Re: Repair bays
 
Quote:

Atrocities said:
I love you math guys who know all this stuff. http://forum.shrapnelgames.com/images/smilies/happy.gif Perhaps your answer should be added to the FAQ? What do you think?

Good idea, but it's already there. http://forum.shrapnelgames.com/images/smilies/happy.gif

"5.5 Repairs and Retrofitting"

Has all that good stuff, although according to Douglas the order the ships are repaired in is not completely arbitrary. It might as well be arbitrary since we can't control it ourselves I suppose.

inigma October 20th, 2005 12:14 PM

Re: Repair bays
 
Ooh, you can put it on the wiki here:

http://wiki.spaceempires.net/index.p...r_Bay_for_SEIV

Elowan October 21st, 2005 12:04 PM

Re: Repair bays
 
Great answer(s). Thnx all. I didn't think to check the FAQ! Du'oh!

BTW - would you put more than one RB on a fleet tender?

Fyron October 21st, 2005 12:34 PM

Re: Repair bays
 
I tend to build ships brimming with repair bays. You don't need them often, due to poor stock shield balance, but you tend to need a lot on the occasion you do need them.

Greybeard October 21st, 2005 05:45 PM

Re: Repair bays
 
When I do extensive retrofitting, I usually build a few stations with lots of repair bays too.


All times are GMT -4. The time now is 11:22 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.