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Advanced Topo map designing
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IMPORTANT NOTE:
The following example is based on a TOPO MAP with COPYRIGHT, so I can't present you the topo map that I used to make this SP map.***** Hi, this is how to make an accurate topo map (this could take several days). First you start by editing a clear map and putting coordinates every one (1) Km. Look at the picture: http://www.shrapnelcommunity.com/thr...148-topo_0.JPG |
Re: Advanced Topo map designing
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Next task is to transfer the elevations from the topo map to your SP map. This is the most difficult task and requires knowledge how to read a topographic map and keeping track of the coordinates:
http://www.shrapnelcommunity.com/thr...9149-topo1.jpg |
Re: Advanced Topo map designing
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Next will be the addition of water elements, dense forest and light forest, rough in four stages, but I will present you the final stage:
http://www.shrapnelcommunity.com/thr...topo-rough.jpg |
Re: Advanced Topo map designing
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After several re-visions if you are good you will get a result like this one:
http://www.shrapnelcommunity.com/thr...topo_pair2.jpg |
Re: Advanced Topo map designing
I use the same technique http://forum.shrapnelgames.com/images/smilies/happy.gif.
When making my big scenarios in SPWaW I used the grid numbers. Artur. |
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