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-   -   Advanced Topo map designing (http://forum.shrapnelgames.com/showthread.php?t=26523)

Pyros October 22nd, 2005 11:31 AM

Advanced Topo map designing
 
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IMPORTANT NOTE:
The following example is based on a TOPO MAP with COPYRIGHT, so I can't present you the topo map that I used to make this SP map.*****

Hi,

this is how to make an accurate topo map (this could take several days).
First you start by editing a clear map and putting coordinates every one (1) Km.
Look at the picture:
http://www.shrapnelcommunity.com/thr...148-topo_0.JPG

Pyros October 22nd, 2005 11:34 AM

Re: Advanced Topo map designing
 
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Next task is to transfer the elevations from the topo map to your SP map. This is the most difficult task and requires knowledge how to read a topographic map and keeping track of the coordinates:

http://www.shrapnelcommunity.com/thr...9149-topo1.jpg

Pyros October 22nd, 2005 11:38 AM

Re: Advanced Topo map designing
 
1 Attachment(s)
Next will be the addition of water elements, dense forest and light forest, rough in four stages, but I will present you the final stage:

http://www.shrapnelcommunity.com/thr...topo-rough.jpg

Pyros October 22nd, 2005 11:41 AM

Re: Advanced Topo map designing
 
1 Attachment(s)
After several re-visions if you are good you will get a result like this one:

http://www.shrapnelcommunity.com/thr...topo_pair2.jpg

Artur October 22nd, 2005 01:13 PM

Re: Advanced Topo map designing
 
I use the same technique http://forum.shrapnelgames.com/images/smilies/happy.gif.
When making my big scenarios in SPWaW I used the grid numbers.

Artur.


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