![]() |
Stellar Abilities
Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability.
Phoenix-D |
Re: Stellar Abilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability. Phoenix-D<HR></BLOCKQUOTE> They work if you select in the game setting catastrophic events and then choose the desired probability. I had several stars exploded in my games. But it might still take more than a year. Best if you choose a large galaxy and for your race the "ancient" trait. |
Re: Stellar Abilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Do they work? I've been trying to use the "Star- Unstable" stellar ability, and no matter what I do, the star NEVER explodes. I set it to 99, then 100, ran the game for a year.. no stars blew, even though they all had this ability. Phoenix-D<HR></BLOCKQUOTE> Percentages are in TENTHS in this file (and in most of the config files). If you set the chance for ability to 100 then there was only a 10 percent chance that the star would even have the ability. If you set the chance for it to explode to 100 then you set it to only a 10 percent chance that it would make the star blow up each year (or is it turn -- I think it's per year). |
Re: Stellar Abilities
Ah, thanks. It said %, so I assumed it was out of 100 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Normal stars have a really low chance to explode then.. 1/10 of a percent per year. Q: I made a special ability type for the exploding star, then put nothing but that in. The idea is to start the game off with chaos- put some of this systems around, then allow the player to start ONLY in them. Result? Mad rush to get the heck out of dodge. :-) Then again, the AI would probably get blown to cinders by that.. Phoenix-D |
Re: Stellar Abilities
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Ah, thanks. It said %, so I assumed it was out of 100 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Normal stars have a really low chance to explode then.. 1/10 of a percent per year. Q: I made a special ability type for the exploding star, then put nothing but that in. The idea is to start the game off with chaos- put some of this systems around, then allow the player to start ONLY in them. Result? Mad rush to get the heck out of dodge. :-) Then again, the AI would probably get blown to cinders by that.. Phoenix-D<HR></BLOCKQUOTE> Wait till we have the map editor then you can do that but for the human player! The AI will as you say most probably not react properly. |
Re: Stellar Abilities
Hrm. I set it to 1000... still nothing. Odd. (at this point, I just want to see if it works at all!)
Phoenix-D |
Re: Stellar Abilities
Did you start a new game after changing the settings?
I changed the settings on my Black Holes, as I thought they were to weak, and since I am currently in the middle of the game and it did not change the writing associated with it and most likely the setting either. From that I am assuming that the settings are set up at the start of a new game and can not be change. Though maybe I am doing something wrong (a good chance!) |
Re: Stellar Abilities
Yeah, I did.. no effect. 100, 1000, made no different- nothing blew.
Phoenix-D |
Re: Stellar Abilities
Did you change the chance of an event to 100% as well?
Also remember that it will do a event per turn and that might be a pop decrease or a something like that. So you might not get a nova each turn no matter what! |
Re: Stellar Abilities
This isn't an event, I'm using the stellar abilites file- the same one that defines the storms, black holes, etc.
Phoenix-D |
All times are GMT -4. The time now is 12:47 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.