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-   -   Queston about DOGA L3 (http://forum.shrapnelgames.com/showthread.php?t=26584)

JAFisher44 October 27th, 2005 12:43 PM

Queston about DOGA L3
 
Ok, I can't seem to find a way to do this, but I am hoping it is possible.

I am trying to make an emittion that is semi transparent. Is this possible? Please help me http://forum.shrapnelgames.com/image...ies/tongue.gif

Starhawk October 27th, 2005 01:32 PM

Re: Queston about DOGA L3
 
Not with Emission no you go to free settings and all the way at the bottum there is a "transparency" setting, simply set that to a slightly higher ratio then it is by default and wham bam transparant ma'am.

JAFisher44 October 27th, 2005 01:54 PM

Re: Queston about DOGA L3
 
Yes, this I know. What I want is to have both emittion and transparency on the same object. Is this possible? Or, is DOGA just too limited?

Starhawk October 27th, 2005 02:36 PM

Re: Queston about DOGA L3
 
Oh you mean you want a BRIGHT shiney transparancy http://forum.shrapnelgames.com/images/smilies/happy.gif

Yeah it's possible I've done it a few times when I was just playing around, all you need to do is work on the transparancy/emittion ratio if you get it just right you get a semi-transparent glow which is cool.

Strategia_In_Ultima October 27th, 2005 03:45 PM

Re: Queston about DOGA L3
 
Or, make a shiny high-emittion object in the center of your object and place another larger, transparent object around it. I've never tried it, but I imagine it'll yield the same results; a see-through object which emits a nice lil glow.

AgentZero October 27th, 2005 03:53 PM

Re: Queston about DOGA L3
 
Well, while the thread is here, I've got me a question as well. I've been fiddling around with Doga L3 for a few hours now, making a model of the Daedelus from Hell is for Heroes, and I've run into one little stumbling block I can't seem to get around. How, exactly does one apply different textures to different parts of the ship? I know it can be done, from looking at AT's work, but I'll be danged if I can figure out how.

Starhawk October 27th, 2005 05:38 PM

Re: Queston about DOGA L3
 
1 Attachment(s)
Ah tis easy you simply apply a different "color" to each section of the ship and edit it appropraitely for example the Icaran warships (especially the cappys) have something like 5-8 colors all of which are different textures and schemes.

Take a look.

Atrocities October 27th, 2005 11:32 PM

Re: Queston about DOGA L3
 
1 Attachment(s)
Quote:

JAFisher44 said:
Ok, I can't seem to find a way to do this, but I am hoping it is possible.

I am trying to make an emittion that is semi transparent. Is this possible? Please help me http://forum.shrapnelgames.com/image...ies/tongue.gif

Try this, make two identical parts, one slightly larger than the other. Make one transparent, and the other you glow effect. (Adjust the glow effect down just a tad).

http://www.shrapnelcommunity.com/thr...89949-test.PNG

JAFisher44 October 28th, 2005 12:49 AM

Re: Queston about DOGA L3
 
Well, thanks for the suggestions. However I don't think that any of them will work. really what I want to acheive is something that is shiney but that you can still see through. Even if i do the above suggestion the inner emittion still blocks line of sight. I guess I will just have to accept the limitations of the program.

TerranC October 28th, 2005 04:00 AM

Re: Queston about DOGA L3
 
Quote:

JAFisher44 said:
Ok, I can't seem to find a way to do this, but I am hoping it is possible.

I am trying to make an emittion that is semi transparent. Is this possible? Please help me http://forum.shrapnelgames.com/image...ies/tongue.gif

Perhaps this is what you have in mind? http://www.shrapnelcommunity.com/thr...89967-d00d.PNG


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