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-   -   Luck Scale: Influence of other Scales on Events? (http://forum.shrapnelgames.com/showthread.php?t=26647)

Chazar November 3rd, 2005 09:30 AM

Luck Scale: Influence of other Scales on Events?
 
How big is the influence of the other scales on the range of possible random events? We know that scales influence the range of possible events, but to what extent?

I am encountering a lucky streak in a current games as Machaka with the Order3, Productivity3, Heat3, Growth2, Luck0, Magic2. The game uses the Complete Conceptual Balance Mod 5.0a, which, of course, increases Luck-Events in general.

Thus far, in umodded games, I usually took Luck1 or Luck2 (because of the moral impacts of bad events on myself rather than efficency), but never got that lucky. However, I usually took inferior scales either (Order2-3, Sloth3, Luck1-2, Magic1-3, sometimes Death).

So how big is the impact of scales on the range of luck events (apart from the obvious impact of order on the frequency). E.g. does Productivity3 prohibit quite a lot of bad events and allows many good events which are impossible with Productivity0 or -3? What do we know about it, apart from the range of possible events, once listed on some website?

sunray_be November 3rd, 2005 12:16 PM

Re: Luck Scale: Influence of other Scales on Events?
 
Quote:

Chazar said:
What do we know about it, apart from the range of possible events, once listed on some website?

I know very little about the *exact* requirements of most events. I've added in green in the "events list" all what I know :
http://www.freewebs.com/dominions2/events.html

Cheers

Turin November 3rd, 2005 01:00 PM

Re: Luck Scale: Influence of other Scales on Event
 
I have run a testgame with all the nations having luck 3 scales and various other scales up to turn 400 and here are some of the findings:

to get the caspar of the cave event you don�t need magic.

to get water gems from events you need a coastal province.

the fortified city seems to need an order scale.

the hill fortress event probably needs certain scales too, none showed up in the testgame.

Ironhawk November 3rd, 2005 03:19 PM

Re: Luck Scale: Influence of other Scales on Event
 
Sunray's info is the most complete info I've ever seen. I dont have any more info other than anecdotal evidence from games I've played. Mostly just that magical events are more common when I had a magic scale.

Edi November 3rd, 2005 03:29 PM

Re: Luck Scale: Influence of other Scales on Event
 
Having luck and death simultaneously can result in a rash of free necromancers joining (or being "persuaded" to join) your forces. Death scale is also required for the events where a necromancer attacks your provinces.

Edi

Graeme Dice November 6th, 2005 08:06 PM

Re: Luck Scale: Influence of other Scales on Event
 
I believe that a death scale is also required for the 1500 gold event where a foreign prince visits your capital then dies.

sunray_be November 7th, 2005 07:58 AM

Re: Luck Scale: Influence of other Scales on Event
 
Quote:

Turin said:
to get the caspar of the cave event you don�t need magic.

How do you dare to contradict the Holy Words http://forum.shrapnelgames.com/images/smilies/happy.gif
See one of the very few "official" answers on this question : http://tinyurl.com/7ha6y
Cheers

Wish November 7th, 2005 01:40 PM

Re: Luck Scale: Influence of other Scales on Event
 
its possible that the scale in the province where it happened wasn't yet alligned with that of the pretender? (it takes time once your influence gets into that area.)

Turin November 7th, 2005 05:21 PM

Re: Luck Scale: Influence of other Scales on Event
 
no, by chance the event actually happened on turn 400 in a province with luck 3 heat 3.

In fact the only nation that didn�t get a deepest cave event was ermor with death 3 luck 3.


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