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-   -   Point limit during scenario design. (http://forum.shrapnelgames.com/showthread.php?t=26660)

Artur November 4th, 2005 07:43 PM

Point limit during scenario design.
 
Gentlemen,

I would like to make a (some) bigger scenario(s) in 2010. It (they) would be armor (& mech inf) intensive. That is VERY expensive gear. I have a problem with the unit cost limit which is 50000. That limit can be reached with barely more units than 100. I cannot make the scenario(s) that I planned with this limit. Is there a possibility to increase the 50000 limit to 100000 in the next patch? Pretty please:).

Artur.

Mobhack November 5th, 2005 08:08 PM

Re: Point limit during scenario design.
 
Nope

I forget what one it is, but it is something to do with the maximum number an unsigned (16 bit?) can hold, multiplied by the max modifier for assault mission. Any number greater than what we allow, will overflow.

Any change from the type of unsigned used, would be a change to the save game file format, scenario etc files, so it is not going to happen.

Cheers
Andy

Artur November 5th, 2005 08:41 PM

Re: Point limit during scenario design.
 
Ok I see http://forum.shrapnelgames.com/images/smilies/frown.gif. 2^16 is 65536 )so at least you could turn it up to 65000 http://forum.shrapnelgames.com/images/smilies/happy.gif. This would not allow a 100K point battles though...
( However I did not notice the point sum would change if an assault battle was set up.)

Well I found a solution regarding the scenario design. I simply halve or divide the cost by 3. Then it will work regarding the scenario design. I have the CD version so with the Clone function it will be done easily http://forum.shrapnelgames.com/images/smilies/happy.gif.

Artur.

PS: Have you considered adding battalion commanders as well? this way regiment or brigade sized units could be built up correctly.

Mobhack November 5th, 2005 09:10 PM

Re: Point limit during scenario design.
 
"PS: Have you considered adding battalion commanders as well? this way regiment or brigade sized units could be built up correctly"

- if it could be done on the existing code base, it would be there.

Cheers
Andy

Artur November 5th, 2005 09:31 PM

Re: Point limit during scenario design.
 
I recall there were battalion units in SPWW2 weren't they? Like russian tank battalions and some battalion HQ units.

Artur.

PlasmaKrab November 6th, 2005 08:22 AM

Re: Point limit during scenario design.
 
Andy, what about the formation and unit number limits?
I remember stumbling on these more often than on the points limit when setting up really large scenarii, maybe at a lower tech level.

I suppose they belong to the same class of unbreakable barriers?
Though I think I remember seeing it raised in recent versions, but maybe I'm wrong.

Regards,
Plasma

DRG November 6th, 2005 12:03 PM

Re: Point limit during scenario design.
 
Quote:

Artur said:
I recall there were battalion units in SPWW2 weren't they? Like russian tank battalions and some battalion HQ units.

Artur.


They are just big companies. They don't have a battalion command structure and simulate that the Russians used large formations with little C&C. In the game the "Battalions" are commanded by captains and the "companies" by Lieutenants

Don

DRG November 6th, 2005 12:22 PM

Re: Point limit during scenario design.
 
Quote:

Artur said:
Ok I see http://forum.shrapnelgames.com/images/smilies/frown.gif. 2^16 is 65536 )so at least you could turn it up to 65000 http://forum.shrapnelgames.com/images/smilies/happy.gif. This would not allow a 100K point battles though...


If you look closely, the maximum points allowed to the player who is playing an assualt *is* nearly 65000 (64947). If we raised the points available for the other battle types we would run out of points to assign for assualts.


Don

Mobhack November 7th, 2005 09:43 AM

Re: Point limit during scenario design.
 
Quote:

PlasmaKrab said:
Andy, what about the formation and unit number limits?
I remember stumbling on these more often than on the points limit when setting up really large scenarii, maybe at a lower tech level.

I suppose they belong to the same class of unbreakable barriers?
Though I think I remember seeing it raised in recent versions, but maybe I'm wrong.

Regards,
Plasma

Any change to these limits means changes in the save game formats, e.g scenarios, user campaigns etc., so not going to happen.

Cheers
Andy

andy1964 May 27th, 2006 06:47 AM

Re: Point limit during scenario design.
 
I'm not sure due to the age of this post whether Artur is still interested in setting up V large scenario's like this, so just in case anyone else is, a possible solution could be to access the cost calculator, go to the scaling value and change the general value to 0.5 which will obviously decrease all points values by 50%. Remember to do this for the OOB's you are using in the scenario.

The limit you would then probably come up against is the max number of units allowed.

Not sure what effect this would have on campaigns etc with regard to support points available etc but for one off scenario designs it may work.

Also if posting the scenario, you would obviously need to post the altered OOB's as well.

Thats my reading of it, or i may have got this totally wrong and there may be a flaw that I haven't noticed.

TY
Andy


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