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Fate shrine bug
It seems to me that the ability to reduce the chance of successful enemy sabotage (Fate shrine) does not work. I pushed the reduction to -90% and still all sabotage actions were successful. There was no difference between the system with the Fate shrine and systems without it. I am less sure about the reduction of random bad events, but the only bad event that occured during my observation period was an earthquake just in the system with the Fate shrine. The other systems without a Fate shrine had no bad event.
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Re: Fate shrine bug
Ask Aaron about this and tell us what he says.
I noticed in the past he often responds to my e-mails on Monday mornings. I am interested in what he says about it since my race uses religous tech. |
Re: Fate shrine bug
I had similar fate shrine problems, I think. The system I had a fate shrine in reported a 'core instability' on the very planet that housed the shrine. The planet was supposed to go 'boom' I guess. But 20+ turns later the planet was still there. Now maybe the random event message is still displayed but the shrine prevents it from happening....maybe....
thoughts?? ------------------ "The Empress took your name away," said Chance. Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker. |
Re: Fate shrine bug
Well in my game the earthquake killed actually some 50M people! And defenitely the sabotage actions were effective.
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Re: Fate shrine bug
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
Ask Aaron about this and tell us what he says. I noticed in the past he often responds to my e-mails on Monday mornings. I am interested in what he says about it since my race uses religous tech.<HR></BLOCKQUOTE> I sent him this report already. I just hope it's not lost in his huge flood of e-mails! |
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